I created a tower with the "fleet beacon" model I setup the weapon for the tower to have the void ray "prismatic beam." The problem is anytime the tower attacks a unit an additional small laser attachs itself to whatever unit the tower is attacking (the additional beam runs perpendicular to the actual attack beam). I just now figured out that if I use the voidray model for the tower the additional beam goes away. Once I switch the model back over the additional beam shows up. Frankly, it's very annoying.
What I would like is to have the fleetbeacon model with NO additional beam running perpendicular to the original beam.
BTW, the additional beam seems to attach to the unit that is being attacked. Please help
@Etravex: Go
I believe that is the voidrays "charge" effect which should get attached to the voidray itself but obviously cant because the mount point is not present on the fleet beacon.
I don't remember exactly but there is an attack for the voidray attack (or voidray attack beam) that has events which create these when the different charge levels occur. You should be able to remove the events to prevent the model from appearing. It was a long time ago that I fixed it so I can't remember exactly which actor it was.
I created a tower with the "fleet beacon" model I setup the weapon for the tower to have the void ray "prismatic beam." The problem is anytime the tower attacks a unit an additional small laser attachs itself to whatever unit the tower is attacking (the additional beam runs perpendicular to the actual attack beam). I just now figured out that if I use the voidray model for the tower the additional beam goes away. Once I switch the model back over the additional beam shows up. Frankly, it's very annoying.
What I would like is to have the fleetbeacon model with NO additional beam running perpendicular to the original beam.
BTW, the additional beam seems to attach to the unit that is being attacked. Please help
@Etravex: Go I believe that is the voidrays "charge" effect which should get attached to the voidray itself but obviously cant because the mount point is not present on the fleet beacon. I don't remember exactly but there is an attack for the voidray attack (or voidray attack beam) that has events which create these when the different charge levels occur. You should be able to remove the events to prevent the model from appearing. It was a long time ago that I fixed it so I can't remember exactly which actor it was.
@KamNinja: Go
Thank you so much. I got it to work!