I'm moving on from SC2 and I would like to share some of my work that I've developed over the months. Feel free to do anything you want with it.
Erotic Zombie Survival
A mostly functional multiplayer demo of a WASD/mouselook shooter.
Controls are:
movement WASD, hold right mouse to turn, left mouse to fire, shift to sprint, side buttons or 1,2,3 to change weapons.
This map might be of use to anyone developing a top down shooter. Of note is the radar and projectile system.
To play, press P to spawn waves and T to toggle lights.
Capture the Flag Sniper
Based on the system of the erotic zombie survival demo I made a small snipers style map. Unlike the previous game, this one is fully functional.
Sexy Cameras
My attempt at a custom camera system. Camera objects are placed as key points on the map. The API version of the map is then run, which creates two separate paths joining each camera, one for the camera eye and the other for the target. The map also allows you edit a distance/time curve to precisely control the motion. Once finished, pressing F5 saves the settings to a bank. The bank file is run with a program that renders expensive calculations and saves this to a new bank. The published version of the map is then run which reads the published bank file to render your cinematic ingame.
It is pretty old, buggy and has bare minimum functionality, but is working.
To see the demo place the 'dasCameraPub' bank file in your Documents/StarCraft II/Banks folder and run the 'camera' map. To see the API map, place the 'dasCamera' bank in your banks, run the 'cameraAPI' map and press F8 to load the settings in 'dasCamera' and F5 to overwrite them. To see the final render, run the publisher .exe and choose 'dasCamera' bank file and save it to the default 'dasCameraPub' and run the 'camera' map.
I'm moving on from SC2 and I would like to share some of my work that I've developed over the months. Feel free to do anything you want with it.
Erotic Zombie Survival
A mostly functional multiplayer demo of a WASD/mouselook shooter.
Controls are: movement WASD, hold right mouse to turn, left mouse to fire, shift to sprint, side buttons or 1,2,3 to change weapons.
This map might be of use to anyone developing a top down shooter. Of note is the radar and projectile system.
To play, press P to spawn waves and T to toggle lights.
Capture the Flag Sniper
Based on the system of the erotic zombie survival demo I made a small snipers style map. Unlike the previous game, this one is fully functional.
Sexy Cameras
My attempt at a custom camera system. Camera objects are placed as key points on the map. The API version of the map is then run, which creates two separate paths joining each camera, one for the camera eye and the other for the target. The map also allows you edit a distance/time curve to precisely control the motion. Once finished, pressing F5 saves the settings to a bank. The bank file is run with a program that renders expensive calculations and saves this to a new bank. The published version of the map is then run which reads the published bank file to render your cinematic ingame.
It is pretty old, buggy and has bare minimum functionality, but is working.
To see the demo place the 'dasCameraPub' bank file in your Documents/StarCraft II/Banks folder and run the 'camera' map. To see the API map, place the 'dasCamera' bank in your banks, run the 'cameraAPI' map and press F8 to load the settings in 'dasCamera' and F5 to overwrite them. To see the final render, run the publisher .exe and choose 'dasCamera' bank file and save it to the default 'dasCameraPub' and run the 'camera' map.
This might be in the wrong place, there is an Assets- forum.