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This thread was marked as Locked by _ForgeUser4398850.
Thread Necromancy.
Can melee maps be made with AI that is better than very easy yet?
If so please let me know how. I have looked at the triggers and I have never understood how to set up AI with different difficulties properly.
Bump :/
No one knows?
@iHaveReturnd:
You could recreate some smarter AI through triggers...?
The only AI is still Easy AI, but there've been many user-made AIs already, like the Ghost AI or this Advanced Something. The SC2 AI is made in Galaxy, so yea you could just make a stronger one.
Can you give more details about how to do this? Or do you literally mean make a trigger for every action it should perform and when or something?
Quote from iHaveReturnd: GoCan you give more details about how to do this? Or do you literally mean make a trigger for every action it should perform and when or something?
Has there been any development on using a harder AI setting (without having to customize it)?
(Im halfway through making a coop game vs the computer and the computer AI is horrible and inept.)
Thread necromancy. Locking.
Can melee maps be made with AI that is better than very easy yet?
If so please let me know how. I have looked at the triggers and I have never understood how to set up AI with different difficulties properly.
Bump :/
No one knows?
@iHaveReturnd:
You could recreate some smarter AI through triggers...?
The only AI is still Easy AI, but there've been many user-made AIs already, like the Ghost AI or this Advanced Something.
The SC2 AI is made in Galaxy, so yea you could just make a stronger one.
Can you give more details about how to do this? Or do you literally mean make a trigger for every action it should perform and when or something?
Has there been any development on using a harder AI setting (without having to customize it)?
(Im halfway through making a coop game vs the computer and the computer AI is horrible and inept.)
Thread necromancy. Locking.