As part of the Environment, I'm just wondering what "Action" I would use to call down a Nuke without a Shadow Ops or a Ghost to fire it. In other words, a Nuke drops down on a specific Region and blows up. Would I need a Ghost and a Shadow Ops to do this? Or can I call it from the Triggers without needing the units/buildings?
You could simply apply the needed effect at a point... I dont have the nuke in front of me to find the effect, but this is very easily done. ill edit my post in a sec with the effect.
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As part of the Environment, I'm just wondering what "Action" I would use to call down a Nuke without a Shadow Ops or a Ghost to fire it. In other words, a Nuke drops down on a specific Region and blows up. Would I need a Ghost and a Shadow Ops to do this? Or can I call it from the Triggers without needing the units/buildings?
You could simply apply the needed effect at a point... I dont have the nuke in front of me to find the effect, but this is very easily done. ill edit my post in a sec with the effect.
@Molsterr: Go
I believe I found it Environment - Execute Ghost - Nuke (Calldown) at Missile 1 (P1) from player 9
@Mesden: Go
Environment - Execute Ghost - Nuke (Detonate) (Persistent) at Start Location 001 from player 1
is what you want
the calldown one wont do anything on its own...it seems.
@Molsterr: Go
Okay, then which is the Data Variable which can make that Nuke hurt Enemy Players, but not their own?
@Mesden: Go
Ghost - Nuke (Damage)
in the data editor, find the search flags field for this effec,t and uncheck allies. and player
UPDATED
@Molsterr: Go
I see. So I only want the Enemy Checkbox marked in this case.
@Mesden: Go
yep, Tested and it works on my end.
@Molsterr: Go
Works here too, but I need an indicator for the first two Nukes otherwise nobody is going to have a clue where they dropping...
@Mesden: Go
add an model animation at the point.