I am working on a rather complex project and one thing that I have been struggling to get working, is to make a progress bar that only shows up when a certain point is visible on the players screen at that moment.
Currently I am using the "Current camera target of player" function and it works, but only if the point is literally dead center on the players screen. I would like it to work if the point is anywhere on the player's screen.
Have you tried having a 0.1 sec periodic trigger to move a specified region to the player camera,
then check if the point is in there? :)
Screen view field should be standard for 4:3 and wide, if you didn't change the camera eye position that is.
Hey fellas,
I am working on a rather complex project and one thing that I have been struggling to get working, is to make a progress bar that only shows up when a certain point is visible on the players screen at that moment.
Currently I am using the "Current camera target of player" function and it works, but only if the point is literally dead center on the players screen. I would like it to work if the point is anywhere on the player's screen.
Does anyone have any ideas?
Have you tried having a 0.1 sec periodic trigger to move a specified region to the player camera,
then check if the point is in there? :)
Screen view field should be standard for 4:3 and wide, if you didn't change the camera eye position that is.
No I definitely haven't tried that. I will try to work out how to do that now.