Ok I'm trying to figure out how to make a certain behavior once activated remove (not disable) a behavior. I realize there is a disable behavior ability, but this is causing some conflict with my setup. I need the behavior to be completely removed instantly. Any ideas?
Although if someone wants to help me with a new aspect. In the effect for "remove behavior" there is a field for behavior-behavior (can only select 1) and right under it is Behavior-Count which says "Specify how many behaviors you want removed"
Well I need to remove 5 behaviors, but it seems they didn't make enough space to add extra behaviors to remove. Anyone know how I can have the "Remove behavior" effect remove 5 behaviors at once?
The Behavior-Count is probably refering to the stack of the selected behavior. So '5' would remove 5 stacks from this behavior.
To remove 5 behaviors at once I guess you'll have to go with a Set-effect and make 5 seperate Remove-behavior effects. Then you call the Set-effect through the behavior that is supposed to remove all others.
i think disable is a temporary thing, like 'pausing' the affected behavior, while 'remove' actually wipes it off the unit. i beleive....
Your 100% correct ez I have acutally used this for the 'faking' of a hero death, ie the vaildatior is set for a low hp level (bellow 10hp for example) and if that vaildiator returns false the behavior is disabled, its not removed from the unit but it dosn't take 'effect'. When the vaildatior is true the behavior is enabled and works as normal.
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Ok I'm trying to figure out how to make a certain behavior once activated remove (not disable) a behavior. I realize there is a disable behavior ability, but this is causing some conflict with my setup. I need the behavior to be completely removed instantly. Any ideas?
@Etravex: Go
Nevermind just realized there is an effect type "remove behavior" :|
Although if someone wants to help me with a new aspect. In the effect for "remove behavior" there is a field for behavior-behavior (can only select 1) and right under it is Behavior-Count which says "Specify how many behaviors you want removed"
Well I need to remove 5 behaviors, but it seems they didn't make enough space to add extra behaviors to remove. Anyone know how I can have the "Remove behavior" effect remove 5 behaviors at once?
The Behavior-Count is probably refering to the stack of the selected behavior. So '5' would remove 5 stacks from this behavior.
To remove 5 behaviors at once I guess you'll have to go with a Set-effect and make 5 seperate Remove-behavior effects. Then you call the Set-effect through the behavior that is supposed to remove all others.
In behavior> modification+> behavior, scroll down, behaviors disable>choose as much as u want.
I don't really understand what is different between disable & remove.
@MrZ3r0: Go
i think disable is a temporary thing, like 'pausing' the affected behavior, while 'remove' actually wipes it off the unit. i beleive....
Your 100% correct ez I have acutally used this for the 'faking' of a hero death, ie the vaildatior is set for a low hp level (bellow 10hp for example) and if that vaildiator returns false the behavior is disabled, its not removed from the unit but it dosn't take 'effect'. When the vaildatior is true the behavior is enabled and works as normal.