I was wondering if there's a feature in the editor that lets you create a perfectly symmetrical map.
I know that you can copy, flip, rotate and paste terrain, but that seems to be a lot of work.
Isn't there a feature of sorts that automatically creates the same terrain on the other side of the map while you are working?
(I imagine there would be an option to mirror vertically, horizontally and both)
I have made a few regular melee maps, Just copy all the part that you want to mirror over , I believe thats the only way. Turn your grid on it will definitly help
It copys which ever layer your on when you make a selection and copy it, weather its terrain, units, doodads, regions, points, or pathing, you can copy/paste everything
I was wondering if there's a feature in the editor that lets you create a perfectly symmetrical map. I know that you can copy, flip, rotate and paste terrain, but that seems to be a lot of work. Isn't there a feature of sorts that automatically creates the same terrain on the other side of the map while you are working? (I imagine there would be an option to mirror vertically, horizontally and both)
Bump
...umm no be glad you can copy/past/flip
btw how the hell do you copy terrain and then paste it.
Does this copy, copy all objects on the terrain?
@SouLCarveRR: Go
Hit T to go to terrain mode, highlight what you want to copy , hit ctrl C then go to empty area and hit ctrl V easy.
@bananaHUNT: Go
I have made a few regular melee maps, Just copy all the part that you want to mirror over , I believe thats the only way. Turn your grid on it will definitly help
Yeah, just make 1 corner and then copy paste and flip it, 3 times, those few extra steps arnt going to kills you
Does this copy actually copy the terrain such as hieght variations and terrain textures? or just untis/doodads?
@SouLCarveRR: Go
It copys which ever layer your on when you make a selection and copy it, weather its terrain, units, doodads, regions, points, or pathing, you can copy/paste everything
So... how do I flip the terrain? I can't find how.