So here's the issue I've been tinkering around to make a bunker-like structure that is neutral and can be used by 2 opposing parties.
I want to make it a C&C-styled garrison so that range attacks were still valid but also possible to be "stormed" or "flushed out" by a specific enemy unit.
So my original design was to use the abandoned structure unit, make it neutral, set a one-way alliance from the neutral player to the rest and make a "while" trigger that will change the ownership of any of the said unit to the occupying player but be set back to neutral after it is vacant.
The problem being I can't find the right value fields to modify and its not coming out well.
Here are the relevant issues:
-I want all players to see the cargo space bar.
-I want ownership to change after occupation.
-(after value field modifications) I can make my units enter the cargo bay of the transport structure unit but I have either, no control over the unit (it doesn't change ownership), or, no visibility of the command card and its buttons (which I had already set up) or both.
thanks man, I was hoping for a trigger-free version too and thought that was too much, then again I stand corrected. Will check the map and see if I can extract anything I find useful.
Edit: Ok I've checked the map and run a test of it, but it's not what I'm looking for, It's great and very useful but I was thinking something more cargo related be it trigger-free or not, in last case scenario I can go with it I guess.
So here's the issue I've been tinkering around to make a bunker-like structure that is neutral and can be used by 2 opposing parties.
I want to make it a C&C-styled garrison so that range attacks were still valid but also possible to be "stormed" or "flushed out" by a specific enemy unit.
So my original design was to use the abandoned structure unit, make it neutral, set a one-way alliance from the neutral player to the rest and make a "while" trigger that will change the ownership of any of the said unit to the occupying player but be set back to neutral after it is vacant.
The problem being I can't find the right value fields to modify and its not coming out well.
Here are the relevant issues:
-I want all players to see the cargo space bar.
-I want ownership to change after occupation.
-(after value field modifications) I can make my units enter the cargo bay of the transport structure unit but I have either, no control over the unit (it doesn't change ownership), or, no visibility of the command card and its buttons (which I had already set up) or both.
Any help would be greatly appreciated.
Use this demo map as a trigger free alternative to taking control.
Second have a damage response that uses an Issue Order command on the Transport ability used to unload all.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
thanks man, I was hoping for a trigger-free version too and thought that was too much, then again I stand corrected. Will check the map and see if I can extract anything I find useful.
Edit: Ok I've checked the map and run a test of it, but it's not what I'm looking for, It's great and very useful but I was thinking something more cargo related be it trigger-free or not, in last case scenario I can go with it I guess.