I'm new to sc2 editing, but spent years with the WC3 editor. One of the biggest limitations for that editor was the 4 MB (now 8 MB) maximum filesize for multi-player maps. However, single player maps had unlimited filesize, since they could be played locally without battle.net. Is the sc2 galaxy editor similar with these limitations? The best answer I could find after a while of searching now was a 10 MB max filesize, but no answers about single player maps, or if there is any difference between multi- and single player map limitations.
Thanks for any answers you can give me!!
If you want to play a map online, you'll have to upload it to battle.net. You can upload a maximum of 20 map/mods or 157 mb, whichever comes first. I don't know if there is an actual limit on a single map. Mod files can be added to maps as a dependency, meaning a map can load triggers, data or anything imported from the mod.
If you want to play a map online, you'll have to upload it to battle.net. You can upload a maximum of 20 map/mods or 157 mb, whichever comes first. I don't know if there is an actual limit on a single map. Mod files can be added to maps as a dependency, meaning a map can load triggers, data or anything imported from the mod.
That's really exciting news!! And thank you both for such speedy replies.
I'm already using mods - which are awesome achievements for the editor - but there are so many assets I'd like to use outside of the mod, which is why I was concerned about a maximum file size.
I know of maps that are near 65 megs and still have no issues with publishing.
Can you tell me the names of the maps that are that large and published on b.net? I want to see if 65 meg maps really are allowed andsearchable on b.net since I was under the impression 20-21 MB was the map limit.
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I'm new to sc2 editing, but spent years with the WC3 editor. One of the biggest limitations for that editor was the 4 MB (now 8 MB) maximum filesize for multi-player maps. However, single player maps had unlimited filesize, since they could be played locally without battle.net. Is the sc2 galaxy editor similar with these limitations? The best answer I could find after a while of searching now was a 10 MB max filesize, but no answers about single player maps, or if there is any difference between multi- and single player map limitations. Thanks for any answers you can give me!!
My map is currently sitting at 21 megs.
I know of maps that are near 65 megs and still have no issues with publishing.
If you want to play a map online, you'll have to upload it to battle.net. You can upload a maximum of 20 map/mods or 157 mb, whichever comes first. I don't know if there is an actual limit on a single map. Mod files can be added to maps as a dependency, meaning a map can load triggers, data or anything imported from the mod.
That's really exciting news!! And thank you both for such speedy replies.
I'm already using mods - which are awesome achievements for the editor - but there are so many assets I'd like to use outside of the mod, which is why I was concerned about a maximum file size.
Big thanks again for the help.
Can you tell me the names of the maps that are that large and published on b.net? I want to see if 65 meg maps really are allowed andsearchable on b.net since I was under the impression 20-21 MB was the map limit.