This is a strange problem that i haven't experienced before. I'm working on a map project where the camera display in the editor is different from the camera display in the game. This includes every single camera object on the map! The difference is insignificant in some situations, but usually it greatly interfere with my work.
I'll post an example below, i hope the lighting setting wont disturb the picture quality too much. The first picture shows my intended camera display as it is in the editor, while the second picture shows how it turns out in the game. Do not focus on the lighting setting, that works fine, rather watch the position of the doodad.
If the picture is unclear, what happens is that the camera moves a "short" distance to the right when i enter the game. There is no triggers that interfere with this camera and edits the view point, it simply changes itself.
What i have come up with is that this could be a resolution problem, maybe the editor functions in a different resolution than my settings in game? Lowering the in game resolution seems to partly solve the problem. BUT if this is the case and there is no way to make the editor match my in game resolution, are there any way for me to adjust this so that it is playable for everyone with higher resolution settings?
The only solutions i can think of at the moment is to either adjust the cameras so that they match in game to my resolution, even if it looks messed up in the editor, this will require a lot of tweaking and tests. And the other way is for everyone to edit their monitor and/or in game resolutions while playing the map in order to get an ideal game experience. Non of these solutions seems like a good way to approach the problem, especially not the 2nd one.
My resolution settings (In game and on monitor): 1680x1050
"Working" Resolution settings (In game and on monitor): 1024x768 (That's the closest similarities i've gotten)
This problem is unique to this map. All my other projects work fine with 1680x1050 resolution and they do also include cameras.
Any suggestions, clarifications and help are greatly appreciated!
That specific example is on the edge of the map, still within the camera bounds however. I thought of this as well, but unfortunately it affects all cameras no matter where they are located. Most of these are more centered than in this example. Thanks for the tip tho :)
It was smart of you to point this out, but unfortunately this is not the issue here. I normally adjust the camera angles with the panels disabled before the initial test. I hope there is a simple solution like this to my problem. Thanks for your response :)
This is a strange problem that i haven't experienced before. I'm working on a map project where the camera display in the editor is different from the camera display in the game. This includes every single camera object on the map! The difference is insignificant in some situations, but usually it greatly interfere with my work.
I'll post an example below, i hope the lighting setting wont disturb the picture quality too much. The first picture shows my intended camera display as it is in the editor, while the second picture shows how it turns out in the game. Do not focus on the lighting setting, that works fine, rather watch the position of the doodad.
If the picture is unclear, what happens is that the camera moves a "short" distance to the right when i enter the game. There is no triggers that interfere with this camera and edits the view point, it simply changes itself.
What i have come up with is that this could be a resolution problem, maybe the editor functions in a different resolution than my settings in game? Lowering the in game resolution seems to partly solve the problem. BUT if this is the case and there is no way to make the editor match my in game resolution, are there any way for me to adjust this so that it is playable for everyone with higher resolution settings?
The only solutions i can think of at the moment is to either adjust the cameras so that they match in game to my resolution, even if it looks messed up in the editor, this will require a lot of tweaking and tests. And the other way is for everyone to edit their monitor and/or in game resolutions while playing the map in order to get an ideal game experience. Non of these solutions seems like a good way to approach the problem, especially not the 2nd one.
My resolution settings (In game and on monitor): 1680x1050
"Working" Resolution settings (In game and on monitor): 1024x768 (That's the closest similarities i've gotten)
This problem is unique to this map. All my other projects work fine with 1680x1050 resolution and they do also include cameras.
Any suggestions, clarifications and help are greatly appreciated!
Is the stuff at the edge of your map?
Camera's got a boundary and zooming in + edge of the map = fail
You could try to rotate the terrain in the area and look from the middle of the map towards the map boundary. That might work.
@Ahli634: Go
That specific example is on the edge of the map, still within the camera bounds however. I thought of this as well, but unfortunately it affects all cameras no matter where they are located. Most of these are more centered than in this example. Thanks for the tip tho :)
@Infernium: Go
The side panel in the editor throws off your resolution compared to in-game, so it could very well have an impact on your horizontal camera position.
Pressing 'i' will toggle the panel to allow you to preview it correctly - if that is the problem it should be easy to spot without the panel visible.
@Telthalion: Go
It was smart of you to point this out, but unfortunately this is not the issue here. I normally adjust the camera angles with the panels disabled before the initial test. I hope there is a simple solution like this to my problem. Thanks for your response :)