disabled by default, enabling it seems to do nothing of note.
Darn it, I want it to still affect the visibility of units but not the visibility of the surrounding area :S maybe if I just make each units sight radius ridiculously high, then use line of sight blockers to prevent firing over walls and such
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
To post a comment, please login or register a new account.
is there a way to remove the grey fog of war effect from the map, but still hide units if they are out of a unit's line of sight?
Under the Fog of War Data you tried altering the tint?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
yeah it all just tints it slightly lighter versions of grey
And the Fog Enabled flag of the Terrain Types data type?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
disabled by default, enabling it seems to do nothing of note.
Darn it, I want it to still affect the visibility of units but not the visibility of the surrounding area :S maybe if I just make each units sight radius ridiculously high, then use line of sight blockers to prevent firing over walls and such