1. I can't figure out how to get a bunch of units, (grouped as 2 rines, 1 ghost, 1 reaper, 1 marauder, 1 hellion = 6 units) to enter accompanying bunkers. In other words, there's about 10 bunkers in a part of my map that each have a group of those units near it, and I want them to auto enter at map initialization. and stay there.
2. Auto massing. The thing is that one player on each team has the massing option, and will be able to mass all units they control after those units are given to them by their team mates, based on what they build for them.
3. I have a building that has the ability to create heroes. (with spells, etc) and it basically makes you place them within a given range for them to spawn, the problem I have is that they appear instantly, where you click them to come out, I want a warping in effect, a building effect, or a morphing effect type of thing, like a pylon warping in effect, but the hero appears instead (this way stronger heroes have a longer spawning time).
4. Setting the computer in a custom map to play normally, (harass a base every so often from either team, gather minerals, gas, build more lings, hydras, every so often, attack, stuff like that). Its a game with a lot of objectives and other things to be done, so I cant just leave it as melee I think? I want the AI to play as if they are playing melee sort of, but not exactly... So they are pre placed on the map, Hive, Extractors, Drones, they just sit there, I want them to start doing something basically.
5. Havent even attempted this one yet. I want there to be a choice (vote perhaps) at the beginning of the game in a UI map, for difficulty of the game (the way the AI behaves I guess) (any other ideas welcome)
Standard, Veteran, and Hell/Chaos/Legend Mode. or something along those lines.
I guess if anyones interested in helping out, let me know.
These questions are from 2 separate maps, just for the record. Anyway, answers appreciated.
1.) You can do it either one of two ways using triggers. With the create cargo units command, so they will automatically be there. Or if you want them actually moving in there use issue order - targeting unit - load bunker or something like that. If you want all of those in a bunker you will have to either change the cargo size of the units in the data editor, or change the maximum cargo a bunker can hold in the ability: bunker - load - unload (bunker). I'm not exactly sure how to get a hellion to be able to go inside a bunker yet, but all the rest should work.
3.) I haven't actually figured out the warping in effect part, but you can make it so he takes longer to spawn. Basically just take the warp gate train ability and change a unit into the hero you want. The info time part is the time it takes for it to finish building. Then you have to give your hero warpable ability. If you want to be able to place your hero anywhere turn off the power user behavior part of the warpable ability. Then just give your building the warp gate train ability.
4.) You can do these with triggers. There are some stuff like "init campain harvesting" which i think has them start mining. You basically have to make triggers for everything I think. I've never done those before so I don't know that much about it.
Sorry i couldn't help more, but I hope this helps a little
1. I think I'll give the create cargo units thing a shot, sounds like it makes a lot of sense, lol. I tried the issue bunker command load thing, and only some end up going in. I increased the bunker space already, and lowered the space take up by all those units to only 1 space. To get the hellion in, Im pretty sure all it took was removing the "biological required" thing from the bunker, that or just making the hellions biological.
3. I forget what I'm using now to make the hero spawn, but it gives a range limit as to how far you can spawn them (to prevent placement anywhere), and I hope I can maintain that. I'll give your way a shot.
4. Thanks, I'll give it a shot, not sure about having to create triggers lol.. anyone wanting to help there is welcome to ;D.
another question... please someone answer this lol.. im tired of messing with it...
basically Im trying to give a building a similar ability to that of the infested terran ability, however I want the eggs to spawn different units, not just inf terran. (ultras, etc) and it's not working as planned. I've tried lots of things, followed the infestor ability in chain fashion down to every effect and ability and unit, made copies, modified the last part to create an ultra, but it really just makes the egg turn into an ultra but keeps the egg model, and while it is an ultra, it still looks like the egg. I even just directly modified the infestors inf terran ability to produce ultras, and same result.. im too tired to go into detail, so if more are required, let me know. any help is appreciated!
1. I can't figure out how to get a bunch of units, (grouped as 2 rines, 1 ghost, 1 reaper, 1 marauder, 1 hellion = 6 units) to enter accompanying bunkers. In other words, there's about 10 bunkers in a part of my map that each have a group of those units near it, and I want them to auto enter at map initialization. and stay there.
I think there is a load all ability on the bunker that loads all nearby units (order without target).
2. Auto massing. The thing is that one player on each team has the massing option, and will be able to mass all units they control after those units are given to them by their team mates, based on what they build for them.
3. I have a building that has the ability to create heroes. (with spells, etc) and it basically makes you place them within a given range for them to spawn, the problem I have is that they appear instantly, where you click them to come out, I want a warping in effect, a building effect, or a morphing effect type of thing, like a pylon warping in effect, but the hero appears instead (this way stronger heroes have a longer spawning time).
I would suggest try using the warp-gate's warp ability, but someone already beat me to it XD. hope it worked for you.
4. Setting the computer in a custom map to play normally, (harass a base every so often from either team, gather minerals, gas, build more lings, hydras, every so often, attack, stuff like that). Its a game with a lot of objectives and other things to be done, so I cant just leave it as melee I think? I want the AI to play as if they are playing melee sort of, but not exactly... So they are pre placed on the map, Hive, Extractors, Drones, they just sit there, I want them to start doing something basically.
AI - Init Melee AI <== did you try using that action?
this basicly makes the AI act normally, and you can then give adjusted orders using: AI - Issue AI Order.
5. Havent even attempted this one yet. I want there to be a choice (vote perhaps) at the beginning of the game in a UI map, for difficulty of the game (the way the AI behaves I guess) (any other ideas welcome)
Standard, Veteran, and Hell/Chaos/Legend Mode. or something along those lines.
There is an asset out that can help you with this real easy. it was listed on the sc2mapster frontpage
I guess if anyones interested in helping out, let me know.
These questions are from 2 separate maps, just for the record. Anyway, answers appreciated.
Hope you have some use for the above comments.
Now for your last question:
I think it's an actor event that is missing. the one that removes the egg actor, and creates the ultralisk actor.
I have little knowledge about that stuff, so someone else can probably give a more precise answer :)
1. I can't figure out how to get a bunch of units, (grouped as 2 rines, 1 ghost, 1 reaper, 1 marauder, 1 hellion = 6 units) to enter accompanying bunkers. In other words, there's about 10 bunkers in a part of my map that each have a group of those units near it, and I want them to auto enter at map initialization. and stay there.
2. Auto massing. The thing is that one player on each team has the massing option, and will be able to mass all units they control after those units are given to them by their team mates, based on what they build for them.
3. I have a building that has the ability to create heroes. (with spells, etc) and it basically makes you place them within a given range for them to spawn, the problem I have is that they appear instantly, where you click them to come out, I want a warping in effect, a building effect, or a morphing effect type of thing, like a pylon warping in effect, but the hero appears instead (this way stronger heroes have a longer spawning time).
4. Setting the computer in a custom map to play normally, (harass a base every so often from either team, gather minerals, gas, build more lings, hydras, every so often, attack, stuff like that). Its a game with a lot of objectives and other things to be done, so I cant just leave it as melee I think? I want the AI to play as if they are playing melee sort of, but not exactly... So they are pre placed on the map, Hive, Extractors, Drones, they just sit there, I want them to start doing something basically.
5. Havent even attempted this one yet. I want there to be a choice (vote perhaps) at the beginning of the game in a UI map, for difficulty of the game (the way the AI behaves I guess) (any other ideas welcome)
Standard, Veteran, and Hell/Chaos/Legend Mode. or something along those lines.
I guess if anyones interested in helping out, let me know.
These questions are from 2 separate maps, just for the record. Anyway, answers appreciated.
1.) You can do it either one of two ways using triggers. With the create cargo units command, so they will automatically be there. Or if you want them actually moving in there use issue order - targeting unit - load bunker or something like that. If you want all of those in a bunker you will have to either change the cargo size of the units in the data editor, or change the maximum cargo a bunker can hold in the ability: bunker - load - unload (bunker). I'm not exactly sure how to get a hellion to be able to go inside a bunker yet, but all the rest should work.
3.) I haven't actually figured out the warping in effect part, but you can make it so he takes longer to spawn. Basically just take the warp gate train ability and change a unit into the hero you want. The info time part is the time it takes for it to finish building. Then you have to give your hero warpable ability. If you want to be able to place your hero anywhere turn off the power user behavior part of the warpable ability. Then just give your building the warp gate train ability.
4.) You can do these with triggers. There are some stuff like "init campain harvesting" which i think has them start mining. You basically have to make triggers for everything I think. I've never done those before so I don't know that much about it.
Sorry i couldn't help more, but I hope this helps a little
Hope this helps. Sorry I can't help more
Thanks for the response.
1. I think I'll give the create cargo units thing a shot, sounds like it makes a lot of sense, lol. I tried the issue bunker command load thing, and only some end up going in. I increased the bunker space already, and lowered the space take up by all those units to only 1 space. To get the hellion in, Im pretty sure all it took was removing the "biological required" thing from the bunker, that or just making the hellions biological.
3. I forget what I'm using now to make the hero spawn, but it gives a range limit as to how far you can spawn them (to prevent placement anywhere), and I hope I can maintain that. I'll give your way a shot.
4. Thanks, I'll give it a shot, not sure about having to create triggers lol.. anyone wanting to help there is welcome to ;D.
Thanks again.
bump... anyone else please? :D
another question... please someone answer this lol.. im tired of messing with it...
basically Im trying to give a building a similar ability to that of the infested terran ability, however I want the eggs to spawn different units, not just inf terran. (ultras, etc) and it's not working as planned. I've tried lots of things, followed the infestor ability in chain fashion down to every effect and ability and unit, made copies, modified the last part to create an ultra, but it really just makes the egg turn into an ultra but keeps the egg model, and while it is an ultra, it still looks like the egg. I even just directly modified the infestors inf terran ability to produce ultras, and same result.. im too tired to go into detail, so if more are required, let me know. any help is appreciated!
I think there is a load all ability on the bunker that loads all nearby units (order without target).
ok, so what's the problem here?
I would suggest try using the warp-gate's warp ability, but someone already beat me to it XD. hope it worked for you.
AI - Init Melee AI <== did you try using that action?
this basicly makes the AI act normally, and you can then give adjusted orders using: AI - Issue AI Order.
There is an asset out that can help you with this real easy. it was listed on the sc2mapster frontpage
Hope you have some use for the above comments.
Now for your last question:
I think it's an actor event that is missing. the one that removes the egg actor, and creates the ultralisk actor.
I have little knowledge about that stuff, so someone else can probably give a more precise answer :)