I'm not sure if anyone has addressed this particular issue or not, but all of my custom weapons that use projectiles (Launch Missile Effect) do not seem to be working anymore. The unit fires the projectile, but it just sits at the launch site and doesn't move. I've had this issue before, but it was always just mishaps in the mover and I quickly remedied it. This time, however, even after copying one of Blizzard's movers, I can't seem to get the missile to do anything.
Has anyone had this issue / figured out a solution? Thank you.
Well, I copied a new projectile unit and applied it to one of my malfunctioning weapons and it started working again. Looks like I'm just going to have to remake all of my projectiles. Unless there is some obscure option I missed when comparing the missile units, I think the patch just blew up my stuff.
Edit: Looks like it's just a me problem. I used a standard Blizz mover and it started working. Looks like I'm just going to have to learn movers finally T_T
Yeah, you're going to have to remake everything in concern to projectiles. I had to do the same thing with my weapons for my Test Map. Take comfort in that you're not alone.
I am still having the same issue as the opening poster, my missile fires but doesn't move towards its target. Can someone further clarify what Vexal is saying? Am I suppose to reduplicate the unit actor or the projectile actor? I tried both and I still have the same issue.
i just took a look at my projectiles and they were doing the same thing as yours. it seems the custom movers i made before the patch are no longer working. use a defualt moved totest it (also some of the action actors (especially the events, launch attachment query, and site operators) are bugged (reset to some default stuff, need tor euput your stuff in them)
but mainly it was just the mover as my projectile was stuck uner him and didnt go anywhere. they must have redid movers or osmething and my custom ones defaulted values they added or soemthing broke it. i dunno, but just re-do the movers, it fixed mine.
Thank you all for the swift replies. I was able to fix my movers and get my projectiles to function, however I'm having a very odd issue with them exploding randomly half way to the target. I assume it has something to do with the Action Actor, per Ezbeats advice, but all of the listed problem areas were already set to default.
I'm going to try and recreate the Action Actor from scratch and see if that works. Thank you all again for the replies.
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I'm not sure if anyone has addressed this particular issue or not, but all of my custom weapons that use projectiles (Launch Missile Effect) do not seem to be working anymore. The unit fires the projectile, but it just sits at the launch site and doesn't move. I've had this issue before, but it was always just mishaps in the mover and I quickly remedied it. This time, however, even after copying one of Blizzard's movers, I can't seem to get the missile to do anything.
Has anyone had this issue / figured out a solution? Thank you.
Well, I copied a new projectile unit and applied it to one of my malfunctioning weapons and it started working again. Looks like I'm just going to have to remake all of my projectiles. Unless there is some obscure option I missed when comparing the missile units, I think the patch just blew up my stuff.
Edit: Looks like it's just a me problem. I used a standard Blizz mover and it started working. Looks like I'm just going to have to learn movers finally T_T
Yeah, you're going to have to remake everything in concern to projectiles. I had to do the same thing with my weapons for my Test Map. Take comfort in that you're not alone.
@BloodLX99: Go
Check the actor events. For some reason, after the patch, the attack events were no longer on the actors if you duplicated them from a melee unit.
You don't have to redo the entire unit, just reduplicate the actor, and everything will work.
@Vexal: Go
Hey guys,
I am still having the same issue as the opening poster, my missile fires but doesn't move towards its target. Can someone further clarify what Vexal is saying? Am I suppose to reduplicate the unit actor or the projectile actor? I tried both and I still have the same issue.
Can anyone explain to me how do you fix the broken projectiles without recreating it?
Thanks in advance for any help.
i just took a look at my projectiles and they were doing the same thing as yours. it seems the custom movers i made before the patch are no longer working. use a defualt moved totest it (also some of the action actors (especially the events, launch attachment query, and site operators) are bugged (reset to some default stuff, need tor euput your stuff in them)
but mainly it was just the mover as my projectile was stuck uner him and didnt go anywhere. they must have redid movers or osmething and my custom ones defaulted values they added or soemthing broke it. i dunno, but just re-do the movers, it fixed mine.
Thanks for your help guys. I was able to fix this with your advice.
Thank you all for the swift replies. I was able to fix my movers and get my projectiles to function, however I'm having a very odd issue with them exploding randomly half way to the target. I assume it has something to do with the Action Actor, per Ezbeats advice, but all of the listed problem areas were already set to default.
I'm going to try and recreate the Action Actor from scratch and see if that works. Thank you all again for the replies.