1) I've got a Jim Raynor hero unit. I don't want him to randomly turn another direction. I've turned off his fidget state. He still moves. What do I do.
2) I want to get rid of the tech patterns and equations that come with the mothership vortex model (which makes absolutely no sense, but I digress). I went through the typical texture-select-by-id process, no errors come up, but no matter what texture I pick, it won't change. After that, I created a new actor & model for the vortex, and still nothing.
Does anybody know how to make sound "stackable," if you will? Everytime you play the sound sound again before another instance of it is over, it just restarts. It's like there's only one sound channel.
4) Is there a way to have separate supply for races like in the last vanilla SC mission? I want the player to be able to build a limited supply of protoss units, as opposed to being able to warp in more units whenever he builds more overlords.
I dunno then. You could have a trigger detect whenever that player created a protoss unit and then Set Unit State: Uses Supply off, and then manually handle the supply used with your own integer variable... but you still wouldn't be able to make a protoss unit if you didn't have sufficient spare supply. I guess you could go through each protoss unit in the editor and remove the supply requirement... but that might not be appropriate to your map.
EDIT: I just made a test map where i had no issue building marines via player 2's (ally with shared spending) barracks.
I just set up the alliances and made sure player 2 had enough minerals and supply. I do not seem to have run into whatever issue you are having.
I'm trying to oppose a supply limit on one controllable race while playing as another race, not just build units via another player. Like the BW mission where you can build a certain amount of dark templar. My ideal scenario would have been two separate supply icons. But I'll mess around with the "Unit State: Uses Supply" instead. Thx for letting me know about that.
You can get two separate supply icons. You just have to custom make the one for protoss. Basically just make a small dialog with background image set to black.dds and add an image dialog item for the supply icon and a label item for the readout, and periodically update the label to read out the protoss supply usage.