I tested the map with some friends of mine and apperently it's only the host (=Player 0), who doesn't have fog.
But i still don't see any reason for that :( .
Thanks for your kind offer to have a look at it.
But I already solved the problem.
It seems like player 0 NEVER has fog of war, due to his default neutral status (even if you change the player slot settings).
I changed the player slot from player 0 to player 8, now it works.
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I initiated fog of war by trigger.
The only effect ingame was an active fog for team 2 but surprisingly not for team 1.
I tried to debug the whole thing by removing every single unit and doodad, but sight properties didn't change at all.
I have no idea how to succeed here, since i am working on that issue for a whole day now.
Does anybody have a clue about how to solve my problem?
@MaNtEc0r: Go
Can you post the trigger that you used?
@Grogian: Go
I don't have the english version, so my translation won't fit 1:1!
I also tried Time elapsed: 2 seconds as Event - without any success...
@MaNtEc0r: Go
UPDATE:
I tested the map with some friends of mine and apperently it's only the host (=Player 0), who doesn't have fog. But i still don't see any reason for that :( .
@FraindorX: Go
Thanks for your kind offer to have a look at it. But I already solved the problem. It seems like player 0 NEVER has fog of war, due to his default neutral status (even if you change the player slot settings). I changed the player slot from player 0 to player 8, now it works.