I'm making a horror map where lighting is very important. The only lights in this map are ones placed as doodads and units, no ambient/key/fill/back lighting. Well unfortunately, it seems the only lights that water responds to are those 4. :(
Is there a way to get doodad lights (ie the floodlights or the omni lights) to illuminate the water?
I'm not sure. My computer can't seem to run doodad lights, actually, even though the game plays at almost all high. It kinda confuses me actually. Do doodad lights require DirectX 10 or something?
In any case, my tentative guess would be that there is no way to make them illuminate water, or at most it'd be a high graphical setting, meaning it'd be a client-side thing. (Some would see it, others wouldn't, if it's possible at all.) Perhaps someone else can shed a little light on this. (No pun intended, heehee.)
Not to hijack this thread, but what's necessary to have shaders on high or above? For reference, I have a Radeon X1950 Pro. I'm really kind of a whore for lighting effects, so it's been bugging me.
Poor me with my AGP computer. T_T One of these days I'll get around to switching to PCI Express. Thanks for your help and input, Sephiex. ^_^
But enough of my issues. Long story short, keep in mind LazyCoder that many people won't be able to play your map at all if it relies on dynamic lights alone. (I.E. doodad lights.) Might be a nasty surprise for people that join a game not knowing that! Not that that should stop you from making your map. As for your question, I stick with my earlier statement. Unless anyone else has more information, my guess is that dynamic lights cannot affect water.
I can run it on full settings with just a bit of a slow down whenever things get toasty. I have 2 ATI HD Radeon 3870 video cards in crossfire.
If they can't play my map because of the system requirements, I guess that's just too bad. It's a survival horror map. If their machine can't accommodate the lighting, then I'd rather they didn't play it instead of me toning down the environmental effects and compromising the mood. Shadows flickering on the wall is as low as I'm willing to go.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm making a horror map where lighting is very important. The only lights in this map are ones placed as doodads and units, no ambient/key/fill/back lighting. Well unfortunately, it seems the only lights that water responds to are those 4. :(
Is there a way to get doodad lights (ie the floodlights or the omni lights) to illuminate the water?
@LazyCoder: Go
I'm not sure. My computer can't seem to run doodad lights, actually, even though the game plays at almost all high. It kinda confuses me actually. Do doodad lights require DirectX 10 or something?
In any case, my tentative guess would be that there is no way to make them illuminate water, or at most it'd be a high graphical setting, meaning it'd be a client-side thing. (Some would see it, others wouldn't, if it's possible at all.) Perhaps someone else can shed a little light on this. (No pun intended, heehee.)
@Omnimmotus: Go
Doodad lighting effects require your shader settings to be on high or above.
As for the original poster's question, I am uncertain.
@Sephiex: Go
Not to hijack this thread, but what's necessary to have shaders on high or above? For reference, I have a Radeon X1950 Pro. I'm really kind of a whore for lighting effects, so it's been bugging me.
@Omnimmotus: Go
Need a fairly good graphics (or at least recent) card to run high shaders smoothly, from what I can tell.
Mine is definitely in need of upgrade but I'm using a laptop so I can't. I have a Geforce Go 7600 and it can run the game with high shaders, but not too smoothly. I'm thinking Radeon HD 5770 would probably be sufficient, even one of the reviews is from someone who's playing SC2 beta, although he didn't state which preferences he was using. (http://www.newegg.com/Product/Product.aspx?Item=N82E16814150462&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-na-_-na-_-na&AID=10440897&PID=3067296&SID=)
@Sephiex: Go
Poor me with my AGP computer. T_T One of these days I'll get around to switching to PCI Express. Thanks for your help and input, Sephiex. ^_^
But enough of my issues. Long story short, keep in mind LazyCoder that many people won't be able to play your map at all if it relies on dynamic lights alone. (I.E. doodad lights.) Might be a nasty surprise for people that join a game not knowing that! Not that that should stop you from making your map. As for your question, I stick with my earlier statement. Unless anyone else has more information, my guess is that dynamic lights cannot affect water.
Good luck!
It's a one player map.
I can run it on full settings with just a bit of a slow down whenever things get toasty. I have 2 ATI HD Radeon 3870 video cards in crossfire.
If they can't play my map because of the system requirements, I guess that's just too bad. It's a survival horror map. If their machine can't accommodate the lighting, then I'd rather they didn't play it instead of me toning down the environmental effects and compromising the mood. Shadows flickering on the wall is as low as I'm willing to go.