Is there some way I'm not aware of to have more than one person even work on a map? There are teams working on maps...but how does that work...? Do they just all sit around waiting for one person to do their part, then send it over? Like...If I have a large part of my map, but I am having someone else develop the terrain. Would I just have to work on it after I got it back from him? Is there a way to import just a certain aspect of a map?
triggers are fairly easy to copy from one map to another. Another thing that can be done is saving a map as .sc2components (available in the "Save As" menu, in the dropdown that by default says .sc2map). What that does is saves your map as a folder with multiple sub folders in which all your maps info is stored. You can easily open up all the data-editor related xml files and paste all new data into another map (Or another version of the same map), and I'm sure this probably works for the trigger files as well. I noticed that copying terrain files creates completely weird pathing bugs and blocks pathing on random places, taking up roughly half the map. Still, if multiple people work on the same map at the same time, they can save their map as .sc2components and "merge" all the text files for data (Never tried whether trigger copying works properly) and just copy triggers in-editor.
There is a thread somewhere (can't currently find it) that explains merging of locales (text files), what i just explained is practically the same thing just that you're merging different files.
All data can easily be transfered between maps, with terrain being the most difficult due to the seperation of terrain/doodads/units. If you're going to work in a team, import triggers and data to the map with the terrain. Copying data/triggers is like copying text, so it's quite easy.
You can transfer data with the XML files (You gain access to them by changing the saved filetype to .SC2Components), but the terrain might have some as well in the form of water and tilesets.
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Is there some way I'm not aware of to have more than one person even work on a map? There are teams working on maps...but how does that work...? Do they just all sit around waiting for one person to do their part, then send it over? Like...If I have a large part of my map, but I am having someone else develop the terrain. Would I just have to work on it after I got it back from him? Is there a way to import just a certain aspect of a map?
@Scionave: Go
if someone is only doing terrain, you just make the map with all the triggers and data into a mod and add it in when your done
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@Scionave: Go
triggers are fairly easy to copy from one map to another. Another thing that can be done is saving a map as .sc2components (available in the "Save As" menu, in the dropdown that by default says .sc2map). What that does is saves your map as a folder with multiple sub folders in which all your maps info is stored. You can easily open up all the data-editor related xml files and paste all new data into another map (Or another version of the same map), and I'm sure this probably works for the trigger files as well. I noticed that copying terrain files creates completely weird pathing bugs and blocks pathing on random places, taking up roughly half the map. Still, if multiple people work on the same map at the same time, they can save their map as .sc2components and "merge" all the text files for data (Never tried whether trigger copying works properly) and just copy triggers in-editor.
There is a thread somewhere (can't currently find it) that explains merging of locales (text files), what i just explained is practically the same thing just that you're merging different files.
All data can easily be transfered between maps, with terrain being the most difficult due to the seperation of terrain/doodads/units. If you're going to work in a team, import triggers and data to the map with the terrain. Copying data/triggers is like copying text, so it's quite easy.
You can transfer data with the XML files (You gain access to them by changing the saved filetype to .SC2Components), but the terrain might have some as well in the form of water and tilesets.