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I need to make it so one unit is contained within an area, while other units can freely enter this region.
The contained unit is a tank and the other units are zealots,
what i have tried to do is set the tank as an air unit and use air pathing but i cant get the tank to register is an air unit for some reason.
ground pathing doesnt work, and i cant find a trigger for using regions.
anyway, help would be greatly appreciated, thanks
Just taking a stab,
what about unit enters region, and force task it back out?
or maybe fill blocked path with creep and make is speed multiplier practily 0
could move him to center every time he tries to leave
or make him immovable
@Feldeat: Go
well the tank is going to be player controlled, and the zealots as well, but hte tank cannot be able to leave the zone, but the zealots need to enter.
the air zone would work perfectly if i could get it to register as a flying unit.
creep would affect the zealots would it not?
cant move to center because it needs to be a smooth transition/block
edit: got it to work with the air :D
@JimmyBanks:
http://forums.sc2mapster.com/development/triggers/10321-is-there-a-way-to-keep-a-unit-from-entering-or-leaving/#p3 That should work, just change Any Unit to the tank
Quote from Shinoogie12: Go@JimmyBanks: http://forums.sc2mapster.com/development/triggers/10321-is-there-a-way-to-keep-a-unit-from-entering-or-leaving/#p3 That should work, just change Any Unit to the tank
perfect, thanks very much!
I need to make it so one unit is contained within an area, while other units can freely enter this region.
The contained unit is a tank and the other units are zealots,
what i have tried to do is set the tank as an air unit and use air pathing but i cant get the tank to register is an air unit for some reason.
ground pathing doesnt work, and i cant find a trigger for using regions.
anyway, help would be greatly appreciated, thanks
Just taking a stab,
what about unit enters region, and force task it back out?
or maybe fill blocked path with creep and make is speed multiplier practily 0
could move him to center every time he tries to leave
or make him immovable
@Feldeat: Go
well the tank is going to be player controlled, and the zealots as well, but hte tank cannot be able to leave the zone, but the zealots need to enter.
the air zone would work perfectly if i could get it to register as a flying unit.
creep would affect the zealots would it not?
cant move to center because it needs to be a smooth transition/block
edit: got it to work with the air :D
@JimmyBanks:
http://forums.sc2mapster.com/development/triggers/10321-is-there-a-way-to-keep-a-unit-from-entering-or-leaving/#p3
That should work, just change Any Unit to the tank
perfect, thanks very much!