I'm looking for a way to change the terrain's textures during the course of a game but have yet to determine if that is even possible. I've probably only spent about 8 hours in the Editor so I'm still learning the ropes. I've determined how to hide/show the terrain cells during a round and noted that you can also create "Terrain Objects" which apparently can be shown/hidden as well. I'm not exactly sure what is considered a "Terrain Object" and how one would go about creating one, but I don't think it is what I'm looking for. What I ideally would like to do is have regions which I can use to target areas of terrain where I want to "paint over" a new texture onto a pre-existing one. If there isn't a way to replace a texture in-game or paint over one, then the only other option I can think of is to somehow create multiple layers of terrain textures w/ the ability to show/hide whichever layer is needed at the time. From what I can tell though, this too probably isn't possible. If anyone has any insight on how I can go about accomplishing this, I would love some input. Thanks!