Currently i am building an arena-type map for tanks. Not going to bother going into details that are irrelevant to my problem, though.
When i make the camera focus on the tank, it focuses at the base of the unit rather than the "head" of it (turret) and i cannot find a way to make the camera focus at the position of the unit with an offset going up (Z axis i think, but the trigger for Point with Z Offset didnt do anything).
Right now when i look straight ahead, the tank blocks most of my sight.
The other issue is easier to explain: stopping it from going thru terrain. I want to use raised terrain instead of cliffs so i can have more than 2 levels of gameplay, but the camera goes right thru the floors and raised terrain walls.
It would be quite difficult to keep the camera from going through terrain / doodads or whatever you're using. You would basically need to calculate where the camera is based on pitch / distance and have a 0.0 second trigger keeping it from going any further once it reaches the height of the terrain / doodad. Even if you managed that, it'd probably still look pretty choppy.