Create Healer/Modify Unit can affect hitpoints without affecting shield so if the Effect - Recharge Vital Rate ot the Effect - Vitals - Change was set to a negative number you could probably do what you are aiming for.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Worst case scenario give each unit a hidden buff with the stack representing their armor amount and add a validator of the type Player Requirement with Validator - Player - Value set to target in the Damage effect. With the requirement have it check Behaviour Count with a Less Than node. That way if the unit has armor less than what you want the extra damage is applied, while if it is equal or more than your pen dmg it is disabled by the validator.
Hope that works, as I have not tried this yet.
You could also try the Unit Compare Field validator as that seems to be highly cusomizable if you can get the right strings to plug in.
Create Healer/Modify Unit can affect hitpoints without affecting shield so if the Effect - Recharge Vital Rate ot the Effect - Vitals - Change was set to a negative number you could probably do what you are aiming for.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
All good, but any ideas on the amor pen? I like that last solution, but don't quite understand how to do it.
I believe damage effects have an "ignore shields" flag.
Worst case scenario give each unit a hidden buff with the stack representing their armor amount and add a validator of the type Player Requirement with Validator - Player - Value set to target in the Damage effect. With the requirement have it check Behaviour Count with a Less Than node. That way if the unit has armor less than what you want the extra damage is applied, while if it is equal or more than your pen dmg it is disabled by the validator.
Hope that works, as I have not tried this yet.
You could also try the Unit Compare Field validator as that seems to be highly cusomizable if you can get the right strings to plug in.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg