I created structure with Firebat model. I want him to rotate facing enemy and fire.
When I set Movement - Pathing Footprint to Footprint 1x1 (contour) it stand in place.
So I leave it empty and set Movement - Radius. After that my firebat is nicely rotating and shooting enemies.
There is in fact 1 problem. Problem with collisions.
Firebat is working well but when there is a line of towers and waves come thou this maze they block on those firebats trying to get pass them....
This problem don't occur with footprint 1x1 (contour).
Missile turret have turret in model imp and Firebat Unit don't.
If I use footprint 1x1 it wirks fine but firebat don't rutate when he's firing.
And when I don't use footptint 1x1 firebat is rotating but units tries to pass between it and nearest object (like I showed on picture)
I got the almost same problem. I have a 2x2 unit but the movement footprint doesnt let the unit turn. So I'm wondering if anyone knows how to make a unit occupy a certain amount of grids without using the movement footprint. < Desperate :S
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I created structure with Firebat model. I want him to rotate facing enemy and fire.
When I set Movement - Pathing Footprint to Footprint 1x1 (contour) it stand in place.
So I leave it empty and set Movement - Radius. After that my firebat is nicely rotating and shooting enemies.
There is in fact 1 problem. Problem with collisions.
Firebat is working well but when there is a line of towers and waves come thou this maze they block on those firebats trying to get pass them....
This problem don't occur with footprint 1x1 (contour).
Any ideas how to solve it?
I made an example image to explain what I mean. 2 situations 1 with footprints 2nd without them and only with range
anyone ? :/
Try looking at normal Missile Turrets etc how they do it.
Missile turret have turret in model imp and Firebat Unit don't.
If I use footprint 1x1 it wirks fine but firebat don't rutate when he's firing.
And when I don't use footptint 1x1 firebat is rotating but units tries to pass between it and nearest object (like I showed on picture)
I got the almost same problem. I have a 2x2 unit but the movement footprint doesnt let the unit turn. So I'm wondering if anyone knows how to make a unit occupy a certain amount of grids without using the movement footprint. <
Desperate :S