As of now, the only way to make a "fastest" map is to modify footprint data, which makes it a custom map and not a melee map. So, why not take it that extra step and make it a REAL fastest map? I mean, we have the most powerful editor ever... and you are limiting yourself to "standard" high yields next to your base? Why not make them return 1000 minerals/gas each time your worker brings a little batch back home?
if you really wanted the fastest map you'd just give them 100k starting minerals, I think the idea is to not change anything but the resource placement to speed up the collection process.
The challenge is to make the fastest possible map that is still a melee map. If you can use the data editor, all bets are off: you could give buildings a footprint of 1x1 and make it so placing a building will show a large target marker and fill the entire area with buildings so as to build faster.
Can't you just go to game variants and make a 4v4 melee setting... either way does it matter if its a custom map or not if it still has all the melee map settings?
Can't you just go to game variants and make a 4v4 melee setting... either way does it matter if its a custom map or not if it still has all the melee map settings?
People could have done tons with the old SC1 editor too, they chose not to though. Sure you cant do as much as you can do now, but that doesn't matter. Fastest maps don't tend to be as fun as they we're in SC1 though. Still cant figure out why, even the ones that stay true to the original aren't that fun anymore.
People could have done tons with the old SC1 editor too, they chose not to though. Sure you cant do as much as you can do now, but that doesn't matter. Fastest maps don't tend to be as fun as they we're in SC1 though. Still cant figure out why, even the ones that stay true to the original aren't that fun anymore.
Most fastest maps i've played on sc2 have always been too one sided where everyone seems to mass 1 single unit type, made it kinda boring for me to see that happen over and over.
Games don't seem to last long, once a team starts winning it seems like they can't loose.
As of now, the only way to make a "fastest" map is to modify footprint data, which makes it a custom map and not a melee map. So, why not take it that extra step and make it a REAL fastest map? I mean, we have the most powerful editor ever... and you are limiting yourself to "standard" high yields next to your base? Why not make them return 1000 minerals/gas each time your worker brings a little batch back home?
http://rapidshare.com/files/380755584/_4__Truly_Fastest_Boner.SC2Map
Based on PatchOne's fastest map:
http://www.sc2mapster.com/maps/fastest-map-bones-n-gates-4/
This is a real question though, whats the point of making a custom fastest map when you can make it infinitely faster without even using triggers?
if you really wanted the fastest map you'd just give them 100k starting minerals, I think the idea is to not change anything but the resource placement to speed up the collection process.
The challenge is to make the fastest possible map that is still a melee map. If you can use the data editor, all bets are off: you could give buildings a footprint of 1x1 and make it so placing a building will show a large target marker and fill the entire area with buildings so as to build faster.
@BrotherLaz: Go
Can't you just go to game variants and make a 4v4 melee setting... either way does it matter if its a custom map or not if it still has all the melee map settings?
People could have done tons with the old SC1 editor too, they chose not to though. Sure you cant do as much as you can do now, but that doesn't matter. Fastest maps don't tend to be as fun as they we're in SC1 though. Still cant figure out why, even the ones that stay true to the original aren't that fun anymore.
Most fastest maps i've played on sc2 have always been too one sided where everyone seems to mass 1 single unit type, made it kinda boring for me to see that happen over and over.
Games don't seem to last long, once a team starts winning it seems like they can't loose.