This ave been bugging me down for a while since im working on a space battleship unit.
How do I make a weapon or a unit that attack while moving without having the player to select the target. This would exactly the same attack type as the WC3 phoenix, the diamondback attack or the Star Battle Custom map regular ship attack.
I've looked in turret, but it seem only to control the visual aspect of turret themself and not the way it attack.
New question... The battle cruiser seem only to attack right in front of him. When unit are behind him, he wont attack automatically until I turn him around manually or target a unit.
What does work is that he's automatically attack once a unit is in range without having me to target a unit or using attack move
I found later tha the Yan Arc in the Turret section gotta be 360. But I'm still curious... How do I make a turret face the back of the unit so it only attack in a certain angle behind him?
By default, the battlecruiser attack with a 45 degree Yaw Arc in front of him. How can I change that for the back instead of the front?
For exemple, I would like to do a battlecruise who attack with 4 turrets, each facing a different angle (90 degree difference each) and put them 90 degree Yaw Arc. There would be 4 weapon, one protecting eache side and thus it make the unit capable of fighting 4 target at once maximum.
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This ave been bugging me down for a while since im working on a space battleship unit.
How do I make a weapon or a unit that attack while moving without having the player to select the target. This would exactly the same attack type as the WC3 phoenix, the diamondback attack or the Star Battle Custom map regular ship attack.
I've looked in turret, but it seem only to control the visual aspect of turret themself and not the way it attack.
@Claymuffin: Go
Found it :
Modify the field with stars
Field Battlecruiser AG - ATS Laser Battery
Weapon - Acquire Prioritization Angle
Weapon - Acquire Target Sorts - Request Count 0
Weapon - Acquire Target Sorts - Request Percentage 0
Weapon - Acquire Target Sorts - Sorts
Weapon - Chase Filters
Weapon - Legacy Options
Weapon - Name ATS Laser Battery
Weapon - Pathing Ammo Unit
Weapon - Scan Filters
Weapon - Target Filters Required: Ground, Visible; Excluded: Missile, Stasis, Dead, Hidden, Invulnerable
@Claymuffin: Go
New question... The battle cruiser seem only to attack right in front of him. When unit are behind him, he wont attack automatically until I turn him around manually or target a unit.
What does work is that he's automatically attack once a unit is in range without having me to target a unit or using attack move
You should look for "arc" field and change it to 360 degrees, it's responsible for how much your unit needs to be facing towards target to attack.
Thank you for your answer
I found later tha the Yan Arc in the Turret section gotta be 360. But I'm still curious... How do I make a turret face the back of the unit so it only attack in a certain angle behind him?
By default, the battlecruiser attack with a 45 degree Yaw Arc in front of him. How can I change that for the back instead of the front?
For exemple, I would like to do a battlecruise who attack with 4 turrets, each facing a different angle (90 degree difference each) and put them 90 degree Yaw Arc. There would be 4 weapon, one protecting eache side and thus it make the unit capable of fighting 4 target at once maximum.