I am completely stumped here... all of my move triggers just aren't working
I'm making a 10 way cannon defense, and I can't for the life of me find a trigger that works for this. I have tried tons of triggers to do this like these ones, but none of them even make the units move
Unit - Any Unit Enters Bot Right
Unit - Order all units in (Any units in Bot Right owned by player 7 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Move targeting (Center of Bottom Left)) (Replace Existing Orders)
then also, even though it would move the wrong units, it does not move any units at all. help?
Unit - Any Unit Enters Bot Right
Unit - Order all units in (Units in (Last created units) within (Playable map area), with at most Any Amount) to ( Move targeting (Center of Bottom Left)) (Replace Existing Orders)
Your problem is your 'event'. If I'm not mistaken, the "Any Unit Enters <Region>" event only works if a unit actually ENTERS that specific region. As in, walks/drives/flies into it. Not if it spawns there. For a Tower Defense map, I reckon you're probably best off to add the moving actions into the same triggers that are used to spawn the new mobs with.
I am completely stumped here... all of my move triggers just aren't working
I'm making a 10 way cannon defense, and I can't for the life of me find a trigger that works for this. I have tried tons of triggers to do this like these ones, but none of them even make the units move
Unit - Any Unit Enters Bot Right
Unit - Order all units in (Any units in Bot Right owned by player 7 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Move targeting (Center of Bottom Left)) (Replace Existing Orders)
then also, even though it would move the wrong units, it does not move any units at all. help?
Unit - Any Unit Enters Bot Right
Unit - Order all units in (Units in (Last created units) within (Playable map area), with at most Any Amount) to ( Move targeting (Center of Bottom Left)) (Replace Existing Orders)
Your problem is your 'event'. If I'm not mistaken, the "Any Unit Enters <Region>" event only works if a unit actually ENTERS that specific region. As in, walks/drives/flies into it. Not if it spawns there. For a Tower Defense map, I reckon you're probably best off to add the moving actions into the same triggers that are used to spawn the new mobs with.
wow thank you SO much lol
Unit Enters Region will trigger when unit's spawn in the region, even editor placed units will trigger this event if placed within the region.