So I did the little lighting tutorial, which enabled me to make the whole map rather dark, although not exactly black, but didn't tell me much else on how to start playing with lights. Basically what I would like to do is start with a pitch black setting, then be able to create light sources where I please using doodads, give certain units light sources of their own if it is an inherently bright unit, that sort of thing. Would also be great if I could kill the shadows as they look rather corny in the dark. Just no idea how you are supposed to play with the lights.
True that, but not when it is pitch black, lol. I will look at the floodlight some.
Perhaps I should be a little more specific about shadow casting, I want the shadows to get killed at a tileset level, or at least be directly above only (High noon, no shadow time, etc). I tried setting the default time to be 12:00, but that isn't working for me.
Apparently I'm not sure how to black it out without making everything blacked out, brightness to 0 certainly made NOTHING visible, lol. Any suggestions on how to black it out in a way that floodlights will still make it light?
Well one issue resolved, figured out how to squash the extra shadows. Apparently the Key tab of the modify light is well, the Key. Just put the dot in the middle of the sphere you get, that'll make the shadow never show up so the only shadows that will ever appear will be from other light sources.
Now if only I could make a good black out, brightness does a fine job of blacking you out permanently, but not at all what I was hoping for, I'll fiddle with contrast next I suppose.
..., then be able to create light sources where I please using doodads, give certain units light sources of their own if it is an inherently bright unit, that sort of thing...
Be careful with that idea. I tried that too.
In the end the problem was that your graphics settings need to be at a certain level to see all those lights which means that people with very bad computers won't see sh*t :D
Hrrrrmmm, point taken, I was also pondering the lag possibilities with this sort of thing. Guess I'll maybe throw in a few lights for fun, but just rely on the map actually being good to get played, lol.
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So I did the little lighting tutorial, which enabled me to make the whole map rather dark, although not exactly black, but didn't tell me much else on how to start playing with lights. Basically what I would like to do is start with a pitch black setting, then be able to create light sources where I please using doodads, give certain units light sources of their own if it is an inherently bright unit, that sort of thing. Would also be great if I could kill the shadows as they look rather corny in the dark. Just no idea how you are supposed to play with the lights.
Place floodlight doodad somewhere, open light editor and play with values until is dark and only thing visible is floodlight.
About the shadows. I actually had hard time finding attachable lights that could cast shadow. Shadows give more realism imo :)
@Nerfpl: Go
True that, but not when it is pitch black, lol. I will look at the floodlight some.
Perhaps I should be a little more specific about shadow casting, I want the shadows to get killed at a tileset level, or at least be directly above only (High noon, no shadow time, etc). I tried setting the default time to be 12:00, but that isn't working for me.
@Deadzergling: Go
Apparently I'm not sure how to black it out without making everything blacked out, brightness to 0 certainly made NOTHING visible, lol. Any suggestions on how to black it out in a way that floodlights will still make it light?
Well one issue resolved, figured out how to squash the extra shadows. Apparently the Key tab of the modify light is well, the Key. Just put the dot in the middle of the sphere you get, that'll make the shadow never show up so the only shadows that will ever appear will be from other light sources.
Now if only I could make a good black out, brightness does a fine job of blacking you out permanently, but not at all what I was hoping for, I'll fiddle with contrast next I suppose.
Be careful with that idea. I tried that too.
In the end the problem was that your graphics settings need to be at a certain level to see all those lights which means that people with very bad computers won't see sh*t :D
@Ousnius: Go
Hrrrrmmm, point taken, I was also pondering the lag possibilities with this sort of thing. Guess I'll maybe throw in a few lights for fun, but just rely on the map actually being good to get played, lol.