I'm using Move Unit triggers. Fine, but they seem to move you right over cliffs and into the map edge. There are two ways to stop this: regions and then make the move trigger not apply if the destination point is in a region, or just lots and lots of 4x4 and 8x8 unpathable bricks.
Which would be the fastest? (ie. which was the fastest in War3?)
I'm using Move Unit triggers. Fine, but they seem to move you right over cliffs and into the map edge. There are two ways to stop this: regions and then make the move trigger not apply if the destination point is in a region, or just lots and lots of 4x4 and 8x8 unpathable bricks.
Which would be the fastest? (ie. which was the fastest in War3?)
Theres a pathing layer now in the terrain editor It seems much more useful than the doodad pathing blockers.
use the pathing layer option, its sooooooo much faster and easier.
I'm using move-unit triggers either and I've also encountered the problem.
You can also do a pathing check [ Is terrain pathable() ] before moving your unit there.