First of all, hi! I'm new here - I used to be a pretty avid mapper in Warcraft 3, and have decided to pick up the skill again come Starcraft 2. I've got some grand plans revolving a multiplayer campaign for launch, but for now, I'm just doing a couple of simple melee maps to get the hang of it again.
Which brings me to my question; how on earth do I place doodads on lower ground? This is a problem I've had earlier with a map but could then work around it. This time, I simply don't want to. I'm tired of having all my lower ground areas end in fog and wanted to create a canyon with destroyed buildings/objects in them, like you can see in several of Blizzard's melee-map (there's broken Protoss temple buildings in Lost Temple, I think).
The problem is, I can't place half the stuff I want to place on those low bits of ground! And it's driving me nuts! I'm currently working on a Mar Sara tileset 1v1 map and want to add 'remnants' of a battle there - the destroyed bunker, battlecruiser, barracks, etc, doodads. But they refuse to stick. Other objects, like the lame tunnel entrance, work perfectly fine. How do I fix this? I know it can be done, as I've seen it done in several Blizzard maps.
You can also enter Selection Mode on the Doodad Layer and select the Doodad and check the box that says "Ignore Placement Requirements" or something like that to achieve the same effect. Shift+Click is so much faster though! ;)
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First of all, hi! I'm new here - I used to be a pretty avid mapper in Warcraft 3, and have decided to pick up the skill again come Starcraft 2. I've got some grand plans revolving a multiplayer campaign for launch, but for now, I'm just doing a couple of simple melee maps to get the hang of it again.
Which brings me to my question; how on earth do I place doodads on lower ground? This is a problem I've had earlier with a map but could then work around it. This time, I simply don't want to. I'm tired of having all my lower ground areas end in fog and wanted to create a canyon with destroyed buildings/objects in them, like you can see in several of Blizzard's melee-map (there's broken Protoss temple buildings in Lost Temple, I think).
The problem is, I can't place half the stuff I want to place on those low bits of ground! And it's driving me nuts! I'm currently working on a Mar Sara tileset 1v1 map and want to add 'remnants' of a battle there - the destroyed bunker, battlecruiser, barracks, etc, doodads. But they refuse to stick. Other objects, like the lame tunnel entrance, work perfectly fine. How do I fix this? I know it can be done, as I've seen it done in several Blizzard maps.
Just hold down Shift key and place the doodad :D
@ralme360: Go
But....
I...
The doodad....
...
Dammit.
Thanks for the help!
Just so you can see exactly what this does:
You can also enter Selection Mode on the Doodad Layer and select the Doodad and check the box that says "Ignore Placement Requirements" or something like that to achieve the same effect. Shift+Click is so much faster though! ;)