The Leviathan zerg hero monstrosity has an ability(bioplasmid or something like that) that throws a ball of blob that hits a target and creates an organic cocoon around the target to immobilize it.
All I want is a trigger ex: Cocoon_target that just direclty applies the (bioplasmid) cocoon itself to a target (no projectile, no hitting, etc)
I've looked around in the data editor theres a lot of elements related to the bioplasmid effect/weapon/ability I dont know wheres the cocoon and Ive looked from the trigger editor side and have a hard time locating the element that leads to the cocoon effect itself (is it a behavior?)
If I double click on action in the trigger editor, select unit(I guess) to choose triggering unit, what action function do I need to select to end up with the triggering unit being encased in the cocoon?
thanks
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The Leviathan zerg hero monstrosity has an ability(bioplasmid or something like that) that throws a ball of blob that hits a target and creates an organic cocoon around the target to immobilize it.
All I want is a trigger ex: Cocoon_target that just direclty applies the (bioplasmid) cocoon itself to a target (no projectile, no hitting, etc)
I've looked around in the data editor theres a lot of elements related to the bioplasmid effect/weapon/ability I dont know wheres the cocoon and Ive looked from the trigger editor side and have a hard time locating the element that leads to the cocoon effect itself (is it a behavior?)
If I double click on action in the trigger editor, select unit(I guess) to choose triggering unit, what action function do I need to select to end up with the triggering unit being encased in the cocoon?
thanks