I'm confused when choosing to make a mod or a map. I've heard you can import the mod file into the map, but can you import a single unit? Like say if I make a mod, I modified a generic unit, and then imported the file. Would only the modified unit be brought in, and would it replace the current generic unit?
A mod is used is for creating custom data, triggers, and anything really and then using it for more than one map. It is basically a map without terrain and anything you add to it can be used for more than one map by adding it to the dependicies of each map. However any region specific triggers you would need to create on each map seperately prior to importing your mod or you would receive error's stating it can't find that region.
Also, yes, you can create a modified unit, save it to a mod, and then import it to several maps and it will replace the "generic" unit, or it should and if it doesn't then you probably need to have dependicies in a certain order to make it work properly.
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I'm confused when choosing to make a mod or a map. I've heard you can import the mod file into the map, but can you import a single unit? Like say if I make a mod, I modified a generic unit, and then imported the file. Would only the modified unit be brought in, and would it replace the current generic unit?
@thegatepro: Go
A mod is used is for creating custom data, triggers, and anything really and then using it for more than one map. It is basically a map without terrain and anything you add to it can be used for more than one map by adding it to the dependicies of each map. However any region specific triggers you would need to create on each map seperately prior to importing your mod or you would receive error's stating it can't find that region.
Also, yes, you can create a modified unit, save it to a mod, and then import it to several maps and it will replace the "generic" unit, or it should and if it doesn't then you probably need to have dependicies in a certain order to make it work properly.