Hello, I am very interested in making a custom map. I was playing around yesterday in the editor.
I have an awesome idea, but got stuck fairly quick.
Can I not add ramps in "pits" (the lower cliff brush)?
Can cliffs only have 2 levels?
I am aiming at making a spire of sorts, that units would have to spiral up to reach the base at the top...
I am quite proficient in Maya, would modeling the mountain with the paths etc, and then importing it allow me to have the height / style I'm looking for?
I think there are only 3 accessable cliff levels. Bottom level (pits/space) is unusable, floor is usable, second story is usable, third story is usable.
Creating the mountain in Maya may prove difficult if only because you would have to find a way to correctly register the height and legal pathing areas, which won't be easy.
You should instead use terrain deformations. You will find that the terrain can be increased or decreased in height greatly. It is very possible to make huge mountains. As for importing a model to use, that is also possible. You would have to make a footprint for it that states not-walkable areas ect, so it would take some time but is possible.
yea, I am gonna spend a week or so doing tutorials learning the editor.
If that's all it takes to make the 3d model work using the editor, that shouldn't be too bad. I foresee a few "Footprint" tutorials in my near future.
Thanks for the info guys!
I have a bachelors in 3d Graphics and Animation, and have worked on a few titles (mainly using the Unreal Engine). However I am more geared for the film industry, making some custom maps seems like a great way to exercise the creative muscle, and I get to work at my own pace.
I will try and post progress when I start taking two steps forward and not backwards.
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Hello, I am very interested in making a custom map. I was playing around yesterday in the editor.
I have an awesome idea, but got stuck fairly quick.
Can I not add ramps in "pits" (the lower cliff brush)?
Can cliffs only have 2 levels?
I am aiming at making a spire of sorts, that units would have to spiral up to reach the base at the top...
I am quite proficient in Maya, would modeling the mountain with the paths etc, and then importing it allow me to have the height / style I'm looking for?
@reed5point0: Go
I think there are only 3 accessable cliff levels. Bottom level (pits/space) is unusable, floor is usable, second story is usable, third story is usable.
Creating the mountain in Maya may prove difficult if only because you would have to find a way to correctly register the height and legal pathing areas, which won't be easy.
@happy04: Go
Awesome thanks for that!
hrrrrrrrrm.........back to the drawing board.
You should instead use terrain deformations. You will find that the terrain can be increased or decreased in height greatly. It is very possible to make huge mountains. As for importing a model to use, that is also possible. You would have to make a footprint for it that states not-walkable areas ect, so it would take some time but is possible.
@Teny2: Go
yea, I am gonna spend a week or so doing tutorials learning the editor.
If that's all it takes to make the 3d model work using the editor, that shouldn't be too bad. I foresee a few "Footprint" tutorials in my near future.
Thanks for the info guys!
I have a bachelors in 3d Graphics and Animation, and have worked on a few titles (mainly using the Unreal Engine). However I am more geared for the film industry, making some custom maps seems like a great way to exercise the creative muscle, and I get to work at my own pace.
I will try and post progress when I start taking two steps forward and not backwards.