Okay so I 'm doing a very special structure that has lots of problems mostly due to the model itself, and I've been trying to fix my problems for hours, I searched the forum (and other forums) but I couldn't realy find what I was looking for.
The main problem is that I'm making a hangar and I'm using SpacePlatformCliffDoodad_05 as model (cliff hangar)
Problem is, the origin point of the model is VERY far away from the actual model itself, to allow easy placement of it as doodad, but I'm making a unit of it so it causes lots of problems, which I'l list as follows:
-Selection Circle: Out of place, around the origin point - Note that this was easily dealt with using selection offset, no need of help here
-Health bar: It appears ontop of the origin point
-Missile Impact: Units fire on the origin point rather than on the unit
-Target Acquirng: Units acquire te hangar as target as if it was placed on the origin point
Also, anoher problem not realy linked with the model is that due to the fact I lowered its base height so that it pops out of a cliff instead of having half of it appearing over the cliff (if you understand what I'm saying) is that due to it being under the cliff it is un selectable.
FINALY, if you know how to, allowing me to offst the model would REALY HELP as it would fix all of my problems!!!
Health bars can be offset as well.
Missile impacts will be difficult...
I would definitely use some Site Ops.
Create a dummy unit (transparent or something), and attach the model for the Space Platform. Use an attach to attach the model to the origin. Finally, use a local offset site operation to move the platform into position (Z is up or down).
Okay so I 'm doing a very special structure that has lots of problems mostly due to the model itself, and I've been trying to fix my problems for hours, I searched the forum (and other forums) but I couldn't realy find what I was looking for.
The main problem is that I'm making a hangar and I'm using SpacePlatformCliffDoodad_05 as model (cliff hangar)
Problem is, the origin point of the model is VERY far away from the actual model itself, to allow easy placement of it as doodad, but I'm making a unit of it so it causes lots of problems, which I'l list as follows:
-Selection Circle: Out of place, around the origin point - Note that this was easily dealt with using selection offset, no need of help here
-Health bar: It appears ontop of the origin point
-Missile Impact: Units fire on the origin point rather than on the unit
-Target Acquirng: Units acquire te hangar as target as if it was placed on the origin point
Also, anoher problem not realy linked with the model is that due to the fact I lowered its base height so that it pops out of a cliff instead of having half of it appearing over the cliff (if you understand what I'm saying) is that due to it being under the cliff it is un selectable.
FINALY, if you know how to, allowing me to offst the model would REALY HELP as it would fix all of my problems!!!
Thak you in advance for a response
Still in need of help
[bump]
Dosen't anyone have an idea of how to help me?
[SUPER BUMP]
Please! This is nearly the last thing i have to setup before my map is complete! Its realy a key element! [Final bump]
I might havé got an idea through site operations but it Will be very hard and long and id like to know if theres an easier alternative... :(
@OverPoweredZeratul: Go
Please don't bump quite so often.
Health bars can be offset as well. Missile impacts will be difficult...
I would definitely use some Site Ops.
Create a dummy unit (transparent or something), and attach the model for the Space Platform. Use an attach to attach the model to the origin. Finally, use a local offset site operation to move the platform into position (Z is up or down).
That's what I was thinking of doing actualy :P
But I never used site ops yet so I wanted to know if there was an alternative thanks anyways :)
Note: I bumped very often because it's realy a key part of my map and I REALY needed it to work :( :P
@OverPoweredZeratul: Go
There are several good tutorials in the tutorial section pertaining to Site Ops. They're very useful for making fancy pretty things.