hey can you take a screenshot or discribe what you have done, cos i got the problem that i dont know how to make and instant impact when i weapon fire (without missile)
So I had this same problem, but I was doing it in data editor. It turns out that the 'actor' that I duplicated for the impact had this event:
Event
Effect "Your Ability Launch Missile" start
At Caster
Create
For some reason, this was how the attack that blizzard made was set up. I changed the even tabove to:
Event
Effect "Your Ability Damage" start
At Caster
Create
And this fixed my problem. The weapon no longer exploded right when the attack started. It exploded when damage was dealt. I don't know if that helps you, as this is in the data editor, not using standard map triggers. But hopefully it will hlep.
Glad to hear it helped. But if anyone knows how blizzard got the impacts to work like they did, that would definitely help decode their work in the future.
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My title sums up my question. I have several attacks where I set the impact map to some model.
However, the impact map appears immediately when the attack is first launched.
The impact effect is set to my weapons damage effect, and correctly triggers when the missile hits the unit.
How can I change this so the impact model doesn't show until the missile hits the unit?
@viridiansky: Go
hey can you take a screenshot or discribe what you have done, cos i got the problem that i dont know how to make and instant impact when i weapon fire (without missile)
So I had this same problem, but I was doing it in data editor. It turns out that the 'actor' that I duplicated for the impact had this event:
Event Effect "Your Ability Launch Missile" start At Caster Create
For some reason, this was how the attack that blizzard made was set up. I changed the even tabove to:
Event Effect "Your Ability Damage" start At Caster Create
And this fixed my problem. The weapon no longer exploded right when the attack started. It exploded when damage was dealt. I don't know if that helps you, as this is in the data editor, not using standard map triggers. But hopefully it will hlep.
@SaintTrigger: Go
Thank you! That fixed it.
Glad to hear it helped. But if anyone knows how blizzard got the impacts to work like they did, that would definitely help decode their work in the future.