A thought occurred to me, that, however, would require and rely on a certain piece of technology that I'm not sure Galaxy can provide. So, here comes the question:
Does anyone know of a way to create a sort of "screen" within the game that can be used to project another camera angle from within the game? A way to project what's happening on another part of the map onto objects or the map itself?
What I'm attempting to reach is a space battle of sorts, where the player "sits" in a bridge, and has a large view-screen where he/she can see the starships of the other players as they move, fight, etc. Think Bridge Commander. However, I honestly have no idea how to solve the view-screen, as mentioned above. Any ideas and thoughts would be more than welcome.
A thought occurred to me, that, however, would require and rely on a certain piece of technology that I'm not sure Galaxy can provide. So, here comes the question:
Does anyone know of a way to create a sort of "screen" within the game that can be used to project another camera angle from within the game? A way to project what's happening on another part of the map onto objects or the map itself?
What I'm attempting to reach is a space battle of sorts, where the player "sits" in a bridge, and has a large view-screen where he/she can see the starships of the other players as they move, fight, etc. Think Bridge Commander. However, I honestly have no idea how to solve the view-screen, as mentioned above. Any ideas and thoughts would be more than welcome.
Thanks for reading, and take care, eh? :)
@deloctyte: Go
not possible
You could have the battle as the current cam and build a 'bridge' UI around that.
@Fullachain: Go
Yeah, that thought did occur to me, but that would give it some obvious limitations.
Anywho, thanks for the reply, SouLCarveRR and Fullachain! :)