Side Note: I've been searching the forums for an answer for quite a while. I see that to create an AI you would most likely use Triggers, but some have suggested that the data module is capable of it too- although I've not seen proof of this yet. However, while my question is related to that, my goal is somewhat more simple than that.
Question: How would someone expand on the melee AI? Is there a way to edit the default melee AI? Or, where is the AI located in the editor?
Example: If I add a new structure that is available to an SCV, how would I actually be able to change the default AI for it to recognize and build this new structure (at a reasonable point during melee gameplay)?
Comment: Right now it seems like I would have to actually recreate the whole AI from scratch, and that seems silly to do just for 1 or two extra units/structures. Additionally, I would be highly disappointed in the power of the editor if this were the case- PLEASE say it ain't so!
Alright, well it seems that no one knows the answer to my question. Lol, it's almost like a secret- I would be shocked to think that no one has tried to do anything with it thus far. So, let's try a different approach.
What, if anything, does ANYONE know about creating AI for a map?
I'm very confident you can mess with the AI. I just don't know how. You may want to investigate the AI section of triggers for more information on that.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Thanks for the suggestion, but I was thinking more along the lines of messing with the actual AI that the melee game uses. Using triggers wouldn't help since I can't "inject" code. For example: I wouldn't be able to change the build order of SCV's.
I think I'm onto something, but I'll need to investigate further. If anyone else has any ideas/suggestions feel free to share them. My idea for this thread was to have it be a "collective information center" for AI (re)building that would benefit everyone.
Side Note: I've been searching the forums for an answer for quite a while. I see that to create an AI you would most likely use Triggers, but some have suggested that the data module is capable of it too- although I've not seen proof of this yet. However, while my question is related to that, my goal is somewhat more simple than that.
Question: How would someone expand on the melee AI? Is there a way to edit the default melee AI? Or, where is the AI located in the editor?
Example: If I add a new structure that is available to an SCV, how would I actually be able to change the default AI for it to recognize and build this new structure (at a reasonable point during melee gameplay)?
Comment: Right now it seems like I would have to actually recreate the whole AI from scratch, and that seems silly to do just for 1 or two extra units/structures. Additionally, I would be highly disappointed in the power of the editor if this were the case- PLEASE say it ain't so!
@CSMakoInfused: Go
Alright, well it seems that no one knows the answer to my question. Lol, it's almost like a secret- I would be shocked to think that no one has tried to do anything with it thus far. So, let's try a different approach.
What, if anything, does ANYONE know about creating AI for a map?
@CSMakoInfused: Go
Search over at sc2nibbits:
http://sc2.nibbits.com/assets/3/ai-mods
They were pretty active during the early days of SC2.
@CSMakoInfused: Go
I'm very confident you can mess with the AI. I just don't know how. You may want to investigate the AI section of triggers for more information on that.
@Nardival: Go
Hmm.. I searched, but didn't find anything that stuck out at me. I'll keep trying at a later time.
@zeldarules28: Go
Thanks for the suggestion, but I was thinking more along the lines of messing with the actual AI that the melee game uses. Using triggers wouldn't help since I can't "inject" code. For example: I wouldn't be able to change the build order of SCV's.
I think I'm onto something, but I'll need to investigate further. If anyone else has any ideas/suggestions feel free to share them. My idea for this thread was to have it be a "collective information center" for AI (re)building that would benefit everyone.
I tried to play against the Green Tea Commander AI... and I got stomped.
My normal 4gate Carrier Rush = Stomped.
Quick Hydralisk = O...o
Mass Marine Marauder = D:
I'm going to try and play it on my map, with MY units.