I'm trying to create a melee map, but parts of the map have such uneven, high terrain that I feel the need to make parts unpathable to air (not much, mostly the corners). I want to do this without modding the data files as it is going to be a melee map.
Also, out of curiosity, does adding custom terrain textures make the map not considered melee anymore? What does?
No, I think just removing really any aspect of the Melee Gametype. i.e. Not fighting opponents by making a base on a somewhat Symmetrical Map. You gather minerals and build units. That's what I consider melee.
Yeah. The maps mostly symmetrical with small, non gameplay differences, as it was mirrored by hand (I have my reasons). There are minerals, and it should be balanced with neither side having any huge, or even small advantages. However, I still need to be able to have areas where air units can't fly to.
Press 'H' in the terrain editor to open up the pathing editor. There you can add No-Fly zones.
You might want to increase the radius of a No-Fly zone by selecting it, pressing OK and fidling with the settings in there.
Custom terrain textures SHOULD keep the map style melee, but it still becomes a custom map because of imports.
I tried using No-Fly zones. They had absoulutely no effect, even increasing the radius did nothing. For now, I'm just going to continue letting air units pass through.
I tried using No-Fly zones. They had absoulutely no effect, even increasing the radius did nothing. For now, I'm just going to continue letting air units pass through.
Did you try increasing both the soft and hard radius? I just tested this to try and help and it worked fine on the first try. I put a no fly zone, went to the properties, changed the hard radius to 10 and the soft to 12. I would assume the hard radius is where the ship would be awkwardly stopped, as in it would not be able to go past at all, and the soft is probably it will start to be pushed a bit but not really forced away. So try a hard radius for sure, and a soft to make it look a little better. (These are my assumptions of what each one is, I am not 100% sure.) Let me know how that goes.
If you did something exactly like that then I'm not sure, maybe post a screenshot or let us know some more details.
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I'm trying to create a melee map, but parts of the map have such uneven, high terrain that I feel the need to make parts unpathable to air (not much, mostly the corners). I want to do this without modding the data files as it is going to be a melee map.
Also, out of curiosity, does adding custom terrain textures make the map not considered melee anymore? What does?
No, I think just removing really any aspect of the Melee Gametype. i.e. Not fighting opponents by making a base on a somewhat Symmetrical Map. You gather minerals and build units. That's what I consider melee.
Yeah. The maps mostly symmetrical with small, non gameplay differences, as it was mirrored by hand (I have my reasons). There are minerals, and it should be balanced with neither side having any huge, or even small advantages. However, I still need to be able to have areas where air units can't fly to.
Look. I really need some help with this.
Press 'H' in the terrain editor to open up the pathing editor. There you can add No-Fly zones.
You might want to increase the radius of a No-Fly zone by selecting it, pressing OK and fidling with the settings in there.
Custom terrain textures SHOULD keep the map style melee, but it still becomes a custom map because of imports.
I tried using No-Fly zones. They had absoulutely no effect, even increasing the radius did nothing. For now, I'm just going to continue letting air units pass through.
Did you try increasing both the soft and hard radius? I just tested this to try and help and it worked fine on the first try. I put a no fly zone, went to the properties, changed the hard radius to 10 and the soft to 12. I would assume the hard radius is where the ship would be awkwardly stopped, as in it would not be able to go past at all, and the soft is probably it will start to be pushed a bit but not really forced away. So try a hard radius for sure, and a soft to make it look a little better. (These are my assumptions of what each one is, I am not 100% sure.) Let me know how that goes.
If you did something exactly like that then I'm not sure, maybe post a screenshot or let us know some more details.