actually this isn't a noob question at all. It's quite complex. You need add music using sound track. Link it to sound.
Play the sound.
Well you don't have to put it in sound track but it gives you more flexibility like repetition, sequential or shuffle.
I tried importing an .ogg, .mp3 and .wav files.
But then when I go to Play Sound or Play Soundtrack triggers, I can't see my imported file anywhere in the list.
Idk, this editor sometimes looks really bugged and unclear to me :(
I tried importing an .ogg, .mp3 and .wav files. But then when I go to Play Sound or Play Soundtrack triggers, I can't see my imported file anywhere in the list.
Idk, this editor sometimes looks really bugged and unclear to me :(
Save, then search for your files. You always gotta save before.
PS: You also have to go to the data editor, make a new sound and set it to your imported sound file. Then you can select this newly created sound as a sound link in your triggers.
Lol yes I am saving =(
Still it doesn't appear anywhere.
I don't have problem with other files, like images, my minimap/loading screep image works perfectly
But, the sound files I import never shows in the Sound Link
Lol yes I am saving =( Still it doesn't appear anywhere.
I don't have problem with other files, like images, my minimap/loading screep image works perfectly But, the sound files I import never shows in the Sound Link
Did you set up your sound in the data editor? =0=
If not look at the second post.
Err... everything was looking fine, but then there is another bug T_T
I Create a new SoundTrack and a new Sound, and then, give the music file to this new Sound, and the SoundTrack plays this sound
but then I got the error everytime I try to save the map:
"Unable to move existing archive (It is already being used by another process)" C:\Users\Metrael\Documents\Starcraft II Beta\Maps\testMap.SC2map
I tried not to use soundtrack, and only give the "music in .ogg or .mp3 format" to this new created Sound.
But, still, the same error message appears everytime I try to save the map.
Err... everything was looking fine, but then there is another bug T_T
I Create a new SoundTrack and a new Sound, and then, give the music file to this new Sound, and the SoundTrack plays this sound
but then I got the error everytime I try to save the map: "Unable to move existing archive (It is already being used by another process)" C:\Users\Metrael\Documents\Starcraft II Beta\Maps\testMap.SC2map
I tried not to use soundtrack, and only give the "music in .ogg or .mp3 format" to this new created Sound.
But, still, the same error message appears everytime I try to save the map.
Anyone know what is it?
It means your file is being handled elsewhere. Look at all the files open right now.
Actually its not, its just another annoying bug T__T
Btw what I did was duplicate a sound object (BNET_Music), and then modify its Sound Assets field to the music I imported.
Is this the right way to do it?
but then I got the error everytime I try to save the map: "Unable to move existing archive (It is already being used by another process)" C:\Users\Metrael\Documents\Starcraft II Beta\Maps\testMap.SC2map
I got exactly the same problem when working with imported sound files. The only program open was the galaxy editor, and with just the map open I'm working on.
Actually I solved this problem by going into the folder that the original file was and duplicating it (copy-paste), and then, removing and reimporting the new "pasted" file in the SC2 editor. Idk what is the logic on it, probably some editor bug, but, at least I can use my imported file now :P
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I know this is a noob question, but, I can't figure how to play a music in SC2 editor. Can anyone plz tell me?
Ty ^^
actually this isn't a noob question at all. It's quite complex. You need add music using sound track. Link it to sound.
Play the sound.
Well you don't have to put it in sound track but it gives you more flexibility like repetition, sequential or shuffle.
@zifoon: Go
Does it have to be in some specific format other than .mp3?
I imported a mp3 file but it doesn't show anywhere in the Sound Link files.
Bump
So... noone knows how to play a music in SC2 editor?
Aught to just use itunes m8
its how i do it =)
I use .wav/.ogg
Need to find a way to import mp3 eventually x_x
@zifoon: Go
I tried importing an .ogg, .mp3 and .wav files. But then when I go to Play Sound or Play Soundtrack triggers, I can't see my imported file anywhere in the list.
Idk, this editor sometimes looks really bugged and unclear to me :(
Save, then search for your files. You always gotta save before.
PS: You also have to go to the data editor, make a new sound and set it to your imported sound file. Then you can select this newly created sound as a sound link in your triggers.
@s3rius: Go
Lol yes I am saving =( Still it doesn't appear anywhere.
I don't have problem with other files, like images, my minimap/loading screep image works perfectly But, the sound files I import never shows in the Sound Link
Did you set up your sound in the data editor? =0=
If not look at the second post.
@Metrael: Go
Read my edit if you haven't I just added it half a minute before you posted.
AAAAAAhh, now it worked :P
Thanks lol Sorry Zifoon, I didn't know the "Link to the Sound" part you said was in the Data Editor ^^
Well, some things are really confusing here in this Galaxy Editor. Blizz gotta improve some features in it quickly imo |:
Err... everything was looking fine, but then there is another bug T_T
I Create a new SoundTrack and a new Sound, and then, give the music file to this new Sound, and the SoundTrack plays this sound
but then I got the error everytime I try to save the map: "Unable to move existing archive (It is already being used by another process)" C:\Users\Metrael\Documents\Starcraft II Beta\Maps\testMap.SC2map
I tried not to use soundtrack, and only give the "music in .ogg or .mp3 format" to this new created Sound.
But, still, the same error message appears everytime I try to save the map.
Anyone know what is it?
It means your file is being handled elsewhere. Look at all the files open right now.
@zifoon: Go
Actually its not, its just another annoying bug T__T
Btw what I did was duplicate a sound object (BNET_Music), and then modify its Sound Assets field to the music I imported. Is this the right way to do it?
Don't see why that wouldn't work.
Neither :\
Still getting this same bug, i'm out. I will wait until they create a more decent and less bugged way to do it T_T
I got exactly the same problem when working with imported sound files. The only program open was the galaxy editor, and with just the map open I'm working on.
@Thalassicus: Go
Actually I solved this problem by going into the folder that the original file was and duplicating it (copy-paste), and then, removing and reimporting the new "pasted" file in the SC2 editor. Idk what is the logic on it, probably some editor bug, but, at least I can use my imported file now :P