Before i go into my main issue, i just want to ask a couple of questions...
1. How many units do you think can be on the map at once, with out causing huge Lag?
2. How do I limit how many units can be on the map, so as to reduce lag and incorporate it into the trigger below.
I'm currently working on a map that will spawn units every 1 seconds from 8 different Regions.
But im a little stuck on how to make a really good trigger for it.
At the moment the triggers i have in placed are really simple and probably bugged and full of leaks.
So im just looking for some guidance on how to make this Trigger work better.
The way the system will work is...
Players have 30 Seconds at the start of the game to Build up their forces.
Once the timer window reaches 0, Wave 1 starts and 1 Unit at each spawn location will spawn every 1 second of game time, unitll Wave 1's unit limit is reached which in Wave 1 is 40.
Once the 40 units are dead, then the timer starts again for 30 Seconds then Wave 2 starts which is double the amount of units so instead of 40 units its 80.
Is anyone able to shine some light on how to make this trigger work, and show me a way to create it.
Thanks all :D