I am having some difficulty creating a hero with 2 types of Learnables. The first type was the skills where the user can pick what ability they want to level up for their hero. The second type is Stats. This is so using the in game UI user can pick the starting stats of their hero, then similar to D&D with time they can increase these stats.
The problem arises like this. I have a barbarian I am creating. The barbarian is using the skill Zealot-Charge. When I have just the Learn Abilities skill attached to the hero everything works fine. This also opens up Command Card 2. Now when I also equip Learn Stats, which opens command card 3, to my barbarian the Charge ability disappears off the command card and I am unable to use it even if I upgrade it.
Has anyone else experienced this, and rather than create a custom UI to handle this has anyone been able to figure out how to resolve the situation.
This is to bump this and try to get some help with the problem. Any help would be greatly appreciated. At least someone saying its not possible is a huge help cause then I know rather its pointless or not to waste my time trying to figure it out.
I wont pretend to be an expert on the subject but I believe this issue can be solved by allocating stat points through dialog options and leaving hero abilitys to the command card. If you do a search on attributes you can find a very useful diablo-like system.
Yeah I was going to use that as an Alternative creating a GUI interface for it. But I was wondering if anyone had been able to solve the problem. I appreciate the info it at least lets me know others haven't been able to resolve the problem which leads me to think for not its unsolvable.
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I am having some difficulty creating a hero with 2 types of Learnables. The first type was the skills where the user can pick what ability they want to level up for their hero. The second type is Stats. This is so using the in game UI user can pick the starting stats of their hero, then similar to D&D with time they can increase these stats.
The problem arises like this. I have a barbarian I am creating. The barbarian is using the skill Zealot-Charge. When I have just the Learn Abilities skill attached to the hero everything works fine. This also opens up Command Card 2. Now when I also equip Learn Stats, which opens command card 3, to my barbarian the Charge ability disappears off the command card and I am unable to use it even if I upgrade it.
Has anyone else experienced this, and rather than create a custom UI to handle this has anyone been able to figure out how to resolve the situation.
Thanks, Sherard
This is to bump this and try to get some help with the problem. Any help would be greatly appreciated. At least someone saying its not possible is a huge help cause then I know rather its pointless or not to waste my time trying to figure it out.
@sherardt: Go
I have no idea :) I still havent fully figured out multiple levels of abilities heh
@sherardt: Go
I wont pretend to be an expert on the subject but I believe this issue can be solved by allocating stat points through dialog options and leaving hero abilitys to the command card. If you do a search on attributes you can find a very useful diablo-like system.
Yeah I was going to use that as an Alternative creating a GUI interface for it. But I was wondering if anyone had been able to solve the problem. I appreciate the info it at least lets me know others haven't been able to resolve the problem which leads me to think for not its unsolvable.