I am making a RPG map. All the abilities of the hero have cooldown. So during actually playing, the "Cooldown is Active" error message keep spamming the screen. How to turn this off?
Well, sorry that I didn't make it clear. The error message is correct. However, when I test the map, I naturally spam the keys (just like when playing World of Warcraft), which result in multiple "Cooldown is Active" error message. It's just kind of annoying.
For WoW, there is a something like "script:ClearErrorMessage" or something like that that can add in a macro to clear the error message spam. I would like to know if there is something similar in SC2 editor.
Yep, remove the text and overwrite the sound. This will work.
Alternatively you can set error messages for specific unit types in their actors, which includes the "cooldown not ready" error. Just set this in your unit actor to display blank text and no sound.
I am making a RPG map. All the abilities of the hero have cooldown. So during actually playing, the "Cooldown is Active" error message keep spamming the screen. How to turn this off?
@Wakeman: Go
Even when not using an ability?
No....
Well, sorry that I didn't make it clear. The error message is correct. However, when I test the map, I naturally spam the keys (just like when playing World of Warcraft), which result in multiple "Cooldown is Active" error message. It's just kind of annoying.
For WoW, there is a something like "script:ClearErrorMessage" or something like that that can add in a macro to clear the error message spam. I would like to know if there is something similar in SC2 editor.
i am looking for the same thing and the only solution i came up with is to remove the text and remove the sound from the genericError sound.
Yep, remove the text and overwrite the sound. This will work.
Alternatively you can set error messages for specific unit types in their actors, which includes the "cooldown not ready" error. Just set this in your unit actor to display blank text and no sound.
This should work. Add it to the offending unit's actor in XML mode.
@TyaArcade: Go Error="Cooldown" is not available, but i think "error" might work
i looked everywhere just not there, right, actors