You can do a lot of stuff like that with the "set unit property" action.
You could also likely do it with upgrades if the options you're looking for aren't in the unit property action; just make the upgrade in the data editor, making it modify whatever fields you want, and use triggers to trigger the upgrade when an event happens.
Hrm, it shouldn't be. Try just making a new generic upgrade (right click, add object). Then you can add the modifications under upgrade effects (right click the blank space), and add the units it'll affect under the affected unit array.
The link in Aenigma's post looks like a better option for doing this though, helps me a lot too ><
I see some "Save Data Table Value (variable type)" am I on the right track?
For example, I want to change the range of marines at a given point in a map, and also their size and movement radius, perhaps replace their pathing?
I'm still using trial and error, just made this in case anyone knew.
You can do a lot of stuff like that with the "set unit property" action.
You could also likely do it with upgrades if the options you're looking for aren't in the unit property action; just make the upgrade in the data editor, making it modify whatever fields you want, and use triggers to trigger the upgrade when an event happens.
Using this tutorial I was able to do some things like change marines max-life, etc mid-game through triggers. Perhaps this will help?
[Triggers] CatalogFieldValueGet / Set
Unit property doesn't work for everything i need.
Making an upgrade is probably my best bet, any idea how to do that?
The right side of the data editor is blank when modifying them.
@deleted_4561146: Go
Hrm, it shouldn't be. Try just making a new generic upgrade (right click, add object). Then you can add the modifications under upgrade effects (right click the blank space), and add the units it'll affect under the affected unit array.
The link in Aenigma's post looks like a better option for doing this though, helps me a lot too ><