Hey Guys! I'm new here but i made an account because I may havee just discovered a way to make unit retextures with separate fully functional models so you can have two units with the same model but different skin in one map at the same time. I'm about to make a project, so get ready.
No offense, but do you think anyone cares that a new guy who noone knows about (your avatar is kewl tho) is making a new map? You're better off posting a tutorial about how to do it :)
No offense, but do you think anyone cares that a new guy who noone knows about (your avatar is kewl tho) is making a new map? You're better off posting a tutorial about how to do it :)
What was that for? Increasing post count?
Anyway, I think you should have posted this in Off-Topic or Project Brainstorming...
I'm going to check your map out if you ever do manage to do that.
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Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
(nobody likes the nazis, but hey - the color combination is just awesome)
Anyway, I fail to see what's so great about that. You imported a new portrait model and a new diffuse texture for it. So all you did was copy the model file, change the texture paths (if that was even necessary) and reimport it.
Or am I just blind and this is really something new?
Hey Guys! I'm new here but i made an account because I may havee just discovered a way to make unit retextures with separate fully functional models so you can have two units with the same model but different skin in one map at the same time. I'm about to make a project, so get ready.
No offense, but do you think anyone cares that a new guy who noone knows about (your avatar is kewl tho) is making a new map? You're better off posting a tutorial about how to do it :)
What was that for? Increasing post count?
Anyway, I think you should have posted this in Off-Topic or Project Brainstorming...
I'm going to check your map out if you ever do manage to do that.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
I also intend to make a tutorial. I'm working on the map now. I'm sorry if I offended anyone.
I finally did it. heres my map link where I retextured the marine portrait without overwriting original. http://www.sc2mapster.com/maps/message-john-wagner-marine-portr/
LOL ?
(nobody likes the nazis, but hey - the color combination is just awesome)
Anyway, I fail to see what's so great about that. You imported a new portrait model and a new diffuse texture for it. So all you did was copy the model file, change the texture paths (if that was even necessary) and reimport it.
Or am I just blind and this is really something new?
I was just really promoting my new campaign that would have unique looking heroes