I am trying to get the viking morph animation working in a trigger loop. The real effect i am after is the sort of Jet Boot animation that comes when switching forms which i want to use to animate a viking Jet Pack (by replaying it over and over again while the jet pack button is held in). However it seems the regular Viking Assault and the Morph version have seperate models which makes simply playing the animation on the Viking impossible. Anyone here that knows a smooth way of replacing unit model/actors? Or any other way to achieve the effect i am after.
The animation itself works fine, it is just for some reason not in the main units animations and can not be played through that model/actor. Instead it is part of a model named Viking Morph animations. So i am looking for a way to replace a unit model to actuallly be able to play the animations.
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I am trying to get the viking morph animation working in a trigger loop. The real effect i am after is the sort of Jet Boot animation that comes when switching forms which i want to use to animate a viking Jet Pack (by replaying it over and over again while the jet pack button is held in). However it seems the regular Viking Assault and the Morph version have seperate models which makes simply playing the animation on the Viking impossible. Anyone here that knows a smooth way of replacing unit model/actors? Or any other way to achieve the effect i am after.
Did u try to play on loop the first part of the morph animation?
The animation itself works fine, it is just for some reason not in the main units animations and can not be played through that model/actor. Instead it is part of a model named Viking Morph animations. So i am looking for a way to replace a unit model to actuallly be able to play the animations.