SOMEONE please tell me how to get a portrait to move its freaking mouth when i send a transmission
that DOESNT have a sound file for it's dialog but rather just plan text
Its unbelievably tacky to have a transmission sent but the portraits mouth doesn't move i feel retarded
I have been trying to figure this out sense beta and i have made other posts about this topic but
no one seems to know or cares
so here i am again with the same problem..........
Alot of people use 2d portraits anyways, due to bad video cards. I think talking portraits would be nice but it's really like a last step rather than something you should worry about early on.
I've done a little digging and here's what I've come up with: There are a bunch of .FXA files within the packages that are attached to portraits and they handle the mouth/movement animations for portraits during transmissions & unit sounds. Unfortunately it seems that each of these files has some sort of list or link that knows which sound files its supposed to work with and which it won't. Meanwhile you can also set a portrait to a different unit's FXA file and then the face will move for that unit's portrait's FXA file's sound list...but be warned its ends up looking hilarious because I'm guessing each FXA file is tailored to that particular portrait's model and using a different one causes weird looking movement.
Here's hoping that the fabled 'startools' blizzard promised us will have abilities to edit these files and let us truly animate the characters for transmissions.
SOMEONE please tell me how to get a portrait to move its freaking mouth when i send a transmission that DOESNT have a sound file for it's dialog but rather just plan text
Its unbelievably tacky to have a transmission sent but the portraits mouth doesn't move i feel retarded I have been trying to figure this out sense beta and i have made other posts about this topic but no one seems to know or cares
so here i am again with the same problem..........
@MetalheadMikecosio: Go
I don't think anyone knows much about facial animations at this point.
@Kanaru: Go
Alot of people use 2d portraits anyways, due to bad video cards. I think talking portraits would be nice but it's really like a last step rather than something you should worry about early on.
I've done a little digging and here's what I've come up with: There are a bunch of .FXA files within the packages that are attached to portraits and they handle the mouth/movement animations for portraits during transmissions & unit sounds. Unfortunately it seems that each of these files has some sort of list or link that knows which sound files its supposed to work with and which it won't. Meanwhile you can also set a portrait to a different unit's FXA file and then the face will move for that unit's portrait's FXA file's sound list...but be warned its ends up looking hilarious because I'm guessing each FXA file is tailored to that particular portrait's model and using a different one causes weird looking movement.
Here's hoping that the fabled 'startools' blizzard promised us will have abilities to edit these files and let us truly animate the characters for transmissions.