How do you change the tileset\water? Somebody said to edit WaterData.xml, but I don't have that. (I'm using the vjeux's tutorial map & all included files)
Starting resources: They appear to have been removed in the tutorial map. How would I go about re-adding it? I tried adding what I though was the appropriate code to MapScript.galaxy, but it didn't do the trick.
Obviously, I have no idea what I'm doing. Still fun making a really fast ultralisk, though. :D
How do you change the cost of units? In an attempt to make the hatchery cost nothing, I changed <CostResource index="Minerals" value="300"/>. That didn't work.
Those are, for the better or the worse, definied in the CBuildAbil data. I can't cehck it indepth right now, but adding something like thise to the GameData\AbilData.xml should work:
<CAbilBuildid="ZergBuild"><InfoArrayindex="Build1"Category="Economy"Unit="Hatchery"Time="100"><!-- Now it costs 50 minerals! --><Resourceindex="Minerals"value="50"/><ButtonDefaultButtonFace="Hatchery"/></InfoArray></CAbilBuild>
How do you change the tileset\water? Somebody said to edit WaterData.xml, but I don't have that. (I'm using the vjeux's tutorial map all included files)
You have to add it yourself, basing it from the BaseData\WaterData.xml stored at the Liberty.Sc2Mod that lies in your SC2 beta Mods directory.
Starting resources: They appear to have been removed in the tutorial map. How would I go about re-adding it? I tried adding what I though was the appropriate code to MapScript.galaxy, but it didn't do the trick.
I don't know how was it done in the beginner map, as I have never even bothered to try it our, but starting units and resources for each race is defined in raceData.xml. Again, refer to the Liberty.Sc2Mod dir.
"I don't know how was it done in the beginner map, as I have never even bothered to try it our, but starting units and resources for each race is defined in raceData.xml. Again, refer to the Liberty.Sc2Mod dir."
Yeah, that part is right. The trigger just doesn't run that gives the amounts set in there.
"You have to add it yourself, basing it from the BaseData\WaterData.xml stored at the Liberty.Sc2Mod that lies in your SC2 beta Mods directory."
The only files in Liberty.Sc2mod are:
base.SC2Assets
Base.SC2Data
enUS.SC2Assets
enUS.SC2Data
No BaseData\WaterData.xml.
FURTHER QUESTIONS:
I attempted to make the broodlord hold more then one broodling. Now they start out with 15 (My amount) but if you make those attack and then stop they only regenerate 2.
"I don't know how was it done in the beginner map, as I have never even bothered to try it our, but starting units and resources for each race is defined in raceData.xml. Again, refer to the Liberty.Sc2Mod dir."
Yeah, that part is right. The trigger just doesn't run that gives the amounts set in there.
Chekc how other normal mele maps do. IIRC it really doesn't involve triggering, unlike WC3 preplaced units.
"You have to add it yourself, basing it from the BaseData\WaterData.xml stored at the Liberty.Sc2Mod that lies in your SC2 beta Mods directory." The only files in Liberty.Sc2mod are: base.SC2Assets Base.SC2Data enUS.SC2Assets enUS.SC2Data
FURTHER QUESTIONS: I attempted to make the broodlord hold more then one broodling. Now they start out with 15 (My amount) but if you make those attack and then stop they only regenerate 2.
You really ought to check the whole hangar and and queue abilities the borrolord uses, in addition to probably requirement data. Check in detail AbilData.xml
You really ought to check the whole hangar and and queue abilities the borrolord uses, in addition to probably requirement data. Check in detail AbilData.xml
I've tried looking everywhere - Still no success with the broodlord.
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How do you change the tileset\water? Somebody said to edit WaterData.xml, but I don't have that. (I'm using the vjeux's tutorial map & all included files)
Starting resources: They appear to have been removed in the tutorial map. How would I go about re-adding it? I tried adding what I though was the appropriate code to MapScript.galaxy, but it didn't do the trick.
Obviously, I have no idea what I'm doing. Still fun making a really fast ultralisk, though. :D
I think you have to change the Resource tag in the ZergBuild ability.
Those are, for the better or the worse, definied in the CBuildAbil data. I can't cehck it indepth right now, but adding something like thise to the GameData\AbilData.xml should work:
You have to add it yourself, basing it from the BaseData\WaterData.xml stored at the Liberty.Sc2Mod that lies in your SC2 beta Mods directory.
I don't know how was it done in the beginner map, as I have never even bothered to try it our, but starting units and resources for each race is defined in raceData.xml. Again, refer to the Liberty.Sc2Mod dir.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Thanks everybody.
"I don't know how was it done in the beginner map, as I have never even bothered to try it our, but starting units and resources for each race is defined in raceData.xml. Again, refer to the Liberty.Sc2Mod dir."
Yeah, that part is right. The trigger just doesn't run that gives the amounts set in there.
"You have to add it yourself, basing it from the BaseData\WaterData.xml stored at the Liberty.Sc2Mod that lies in your SC2 beta Mods directory." The only files in Liberty.Sc2mod are: base.SC2Assets Base.SC2Data enUS.SC2Assets enUS.SC2Data
No BaseData\WaterData.xml.
FURTHER QUESTIONS: I attempted to make the broodlord hold more then one broodling. Now they start out with 15 (My amount) but if you make those attack and then stop they only regenerate 2.
Chekc how other normal mele maps do. IIRC it really doesn't involve triggering, unlike WC3 preplaced units.
I meant GameData©WaterData.xml. It should be within the base.SC2Data file. You need an mpq viewer to open it. I would recommend either Ladik's or SF's WinMPQ
You really ought to check the whole hangar and and queue abilities the borrolord uses, in addition to probably requirement data. Check in detail AbilData.xml
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
I've tried looking everywhere - Still no success with the broodlord.