I was messing around with some rumored tags to remove indexed data.
The result is now you can have perfect mods through GameData folder modding. This works with lazy launcher 2 as well as the official beta client.
I also made a MPQ which has the GameData/*.xml files wiped clean. So you can add all the xml files into GameData if you load a base version of starcraft for very consistent modding.
<StartingUnitArrayindex="1"remove="1"/><StartingUnitArrayindex="2"remove="1"/><StartingUnitArrayindex="3"remove="1"/>// Overlord, havnt tested, but it should work
RaceData.xml - Place this file as "*\StarCraft II Beta\GameData\RaceData.xml".
Base.SC2Data - Place this file as "*\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data".
If you want to mod the base version (no patches), extract all the .xml files from the original Liberty/Base.SC2Data .mpq file and place into GameData, then replace RaceData.xml with the fixed one.
If you want to mod off of the most recent patch. Do the above, then follow with the same process, except with the most recent patch file under Versions/Base#. Finish it with the fixed RaceData.xml.
Have fun! Make sure you are organized in your modding, back up your files, and put them back when you want to play normal!
Ever since I posted the removed="1" and stated that worked with the startingunitsarray, I was quite surprised to find out people didnt make this conection before. :P
Also, as I mentioned before in the news comments (and sicne I dont know anyone really reads them), I believe a launcher will avoid the patch update pitfalls. I have always used Zoxc's launcher, but I am sure others can work too.
Sounds way less clean for my tastes. Zoxc launcher (again, probably others too, can't be arsed to even try them) allows you to just put the mod with your differences in a simple folder within and load and voila! Game mod with no hardpatching.
I was messing around with some rumored tags to remove indexed data.
The result is now you can have perfect mods through GameData folder modding. This works with lazy launcher 2 as well as the official beta client.
I also made a MPQ which has the GameData/*.xml files wiped clean. So you can add all the xml files into GameData if you load a base version of starcraft for very consistent modding.
RaceData.xml - Place this file as "*\StarCraft II Beta\GameData\RaceData.xml".
Base.SC2Data - Place this file as "*\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data".
If you want to mod the base version (no patches), extract all the .xml files from the original Liberty/Base.SC2Data .mpq file and place into GameData, then replace RaceData.xml with the fixed one.
If you want to mod off of the most recent patch. Do the above, then follow with the same process, except with the most recent patch file under Versions/Base
#
. Finish it with the fixed RaceData.xml.Have fun! Make sure you are organized in your modding, back up your files, and put them back when you want to play normal!
StrippedLibertyBase.zip
Ever since I posted the removed="1" and stated that worked with the startingunitsarray, I was quite surprised to find out people didnt make this conection before. :P
My cheesy warptoss, boring and incomplete as they are, were ahead of yuo. Tee heeeeeee: http://dl.dropbox.com/u/1047844/Warptoss.rar
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
hehe
Also, as I mentioned before in the news comments (and sicne I dont know anyone really reads them), I believe a launcher will avoid the patch update pitfalls. I have always used Zoxc's launcher, but I am sure others can work too.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
The other way you can have it is that you import all the patch files from patch.mpq into Liberty's Base.SC2Data.
Sounds way less clean for my tastes. Zoxc launcher (again, probably others too, can't be arsed to even try them) allows you to just put the mod with your differences in a simple folder within and load and voila! Game mod with no hardpatching.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@Alevice: Go
Ok. I'm taking a new approach, no mpq editing involved.