I would like to know if I were to animate say a simple fight between two units exported from the editor into 3ds max would I be able to import the animation to the editor and use them to make cut scenes? If this sounds confusing I'll use an example: I want a cut scene to have zeratul fighting a marine and i export models to 3ds max then animate it. After words I would import the fight animation into the editor and placed them as a unit or some sort of editor object and then used the editor cameras to get a cut scene set together. Then go from there. Is this possible? If so then a link to something related to this or an explanation would be helpful.
I would like to know if I were to animate say a simple fight between two units exported from the editor into 3ds max would I be able to import the animation to the editor and use them to make cut scenes? If this sounds confusing I'll use an example: I want a cut scene to have zeratul fighting a marine and i export models to 3ds max then animate it. After words I would import the fight animation into the editor and placed them as a unit or some sort of editor object and then used the editor cameras to get a cut scene set together. Then go from there. Is this possible? If so then a link to something related to this or an explanation would be helpful.
Bump for an interesting question.
I don't see why it wouldn't be possible, after all, it's just a "new" model with a new animation.