I m stucked in editor, i want to allow to a copy of worker unit, the ability to pass over cliff like the reaper. I think i make mistake with behavior or maybe it s because "reaper jump ability" is created by defaut (Merc Haven ???) at the start of the game...
I m beginner..
The goal of this modification is to give interest to melee map in harvesting ressources far from base like Dune RTS (spices ressources)
Do you know if the editor has evolved ? Is there any better way than ' location shrub ' ?
PS : it really looks like to mucus function, but the validation will only apply to some buildings inside race. Issue because footprint unbuildable (1x1 or 3x3) restricted all buildings
Hello,
I m stucked in editor, i want to allow to a copy of worker unit, the ability to pass over cliff like the reaper. I think i make mistake with behavior or maybe it s because "reaper jump ability" is created by defaut (Merc Haven ???) at the start of the game...
I m beginner..
The goal of this modification is to give interest to melee map in harvesting ressources far from base like Dune RTS (spices ressources)
Today i tried to create an unit from scratch. I have got an issue with the panel, buttons not displayed...
PS : Now i created an unit with steps below :
1) create unit from zergling (copy unit not duplicate)
2) remove abilities, actor and buttons
3) copy actor from SCV and link to the new unit
Help still welcome for add the ability to pass over cliff
PS2: Ok it s done.
Hello, Good monday,
I m now searching how to allow construction in specific ground ?
I find this on forum :
https://www.sc2mapster.com/forums/development/data/161155-validate-terrain-type
Do you know if the editor has evolved ? Is there any better way than ' location shrub ' ?
PS : it really looks like to mucus function, but the validation will only apply to some buildings inside race. Issue because footprint unbuildable (1x1 or 3x3) restricted all buildings