You can create a behavior that uses a periodic search to kill units close to the unit. The physics collisions, however, are hardcoded into the model and require 3D editing software to implement.
no its not that, it doesnt kill anything that get close to it! also i did open that campaign mission in editor and odin doesnt have any special behavior. its far more simple i did saw someone done it before but i cant remember where i saw it
Hey everyone
In WOL campaign there is a mission where u control odin in a city, and odin can run over civilian obstacles such as lamp lights and parked vehicles,
So does anyone know how to use that system for other units or how to edit it? Thanks
You can create a behavior that uses a periodic search to kill units close to the unit. The physics collisions, however, are hardcoded into the model and require 3D editing software to implement.
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no its not that, it doesnt kill anything that get close to it! also i did open that campaign mission in editor and odin doesnt have any special behavior. its far more simple i did saw someone done it before but i cant remember where i saw it
BUMP Anyone?
A trigger is used "Odin stomps stuff" with a periodic timer that searches for any specified units near the odin.
Oh strange i didnt notice that, i have to check that map again.