The only flaw with this map is that the middle is the primary engagement point which is extremely protoss favored with how easily it will be to choke with ff's. Zergs will get slaughtered becaue flanking will be so difficult. also with the double ramp third it will be mostly a 2 base timing/all-in map because that third will be brutal to hold. This map is absolutely beautiful but it looks very P favoured to me with no intent on late game battles, primary early/mid game. Just my opinion. former Diamond Zerg.
The only flaw with this map is that the middle is the primary engagement point which is extremely protoss favored with how easily it will be to choke with ff's. Zergs will get slaughtered becaue flanking will be so difficult. also with the double ramp third it will be mostly a 2 base timing/all-in map because that third will be brutal to hold. This map is absolutely beautiful but it looks very P favoured to me with no intent on late game battles, primary early/mid game. Just my opinion. former Diamond Zerg.
Thanks for your feedback. No changes will be made as of now, but your feedback will be considered for future updates.
While FF is strong in the center, it also allows for a lot of flanking and tip-toe dance kind of battles, so it should be fine as is. I am a bit worried myself how the double ramp third will play out, but as long as it's only x2 ramps, I think it should be fine.
And again he pulls it off! Great aesthetics - completely unique tileset, good textureplay, interesting cliffsides and a worthwhile map-border. Loving this as well. I like it less than Tainted Underworld though, mostly because of the middle area. The textureplay is there, it just doesn't quite feel right. The rocks you've used work in a general sense, but I think their formation in the middle is just too clean for them to look nice there. Maybe you should try replacing them with something else. My suggestion would be to try different types of enlarged fossil doodads, to make the whole middle area look a tad like a graveyard. Would fit the name as well.
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Sacred Sands
Created by Scorp
Outdated. Please visit Atlas
The only flaw with this map is that the middle is the primary engagement point which is extremely protoss favored with how easily it will be to choke with ff's. Zergs will get slaughtered becaue flanking will be so difficult. also with the double ramp third it will be mostly a 2 base timing/all-in map because that third will be brutal to hold. This map is absolutely beautiful but it looks very P favoured to me with no intent on late game battles, primary early/mid game. Just my opinion. former Diamond Zerg.
Thanks for your feedback. No changes will be made as of now, but your feedback will be considered for future updates.
While FF is strong in the center, it also allows for a lot of flanking and tip-toe dance kind of battles, so it should be fine as is. I am a bit worried myself how the double ramp third will play out, but as long as it's only x2 ramps, I think it should be fine.
When I said
I didnt mean random spam.
And again he pulls it off! Great aesthetics - completely unique tileset, good textureplay, interesting cliffsides and a worthwhile map-border. Loving this as well. I like it less than Tainted Underworld though, mostly because of the middle area. The textureplay is there, it just doesn't quite feel right. The rocks you've used work in a general sense, but I think their formation in the middle is just too clean for them to look nice there. Maybe you should try replacing them with something else. My suggestion would be to try different types of enlarged fossil doodads, to make the whole middle area look a tad like a graveyard. Would fit the name as well.